This paper presents a comparison of applying different clustering algorithms on a point cloud constructed from the depth maps captured by a RGBD camera such as Microsoft Kinect. The depth sensor is capable of returning images, where each pixel represents the distance to its corresponding point not the RGB data. This is considered as the real novelty of the RGBD camera in computer vision compared to the common video-based and stereo-based products. Depth sensors captures depth data without using markers, 2D to 3D-transition or determining feature points. The captured depth map then cluster the 3D depth points into different clusters to determine the different limbs of the human-body. The 3D points clustering is achieved by different clusteri...
The widespread emergence of human interactive systems has led to the development of portable 3D dept...
Human activities and status recognition is taking a more and more significant role in the healthcare...
Natural interaction is a form of human interaction with computers that shows human behavior towards...
This thesis presents a framework of a marker-less human pose recognition system by identifying key b...
Analysis of human behaviour through visual information has been a highly active research topic in th...
Upper limb impairment is one of the most common problems for people with neurological disabilities, ...
This paper proposes a method in which the body surface is reconstructed from a point cloud (set of p...
Upper limb impairment is one of the most common problems for people with neurological disabilities, ...
Skeleton data, which is often used in the HCI field, is a data structure that can efficiently expres...
International audienceMobility impairment is one of the biggest challenges faced by elderly people i...
This paper is related to the domain of humanactivity recognition in both depth images andskeleton jo...
The availability of an ever-increasing kind of cheap, unobtrusive, sensing devices has stressed the ...
End-effectors are considered to be the main topological extremities of a given 3D body. Even if the...
Assessment of human behavior during performance of daily routine actions at indoor areas plays a sig...
In this work, we address the problem of human skeleton estimation when multiple depth cameras are av...
The widespread emergence of human interactive systems has led to the development of portable 3D dept...
Human activities and status recognition is taking a more and more significant role in the healthcare...
Natural interaction is a form of human interaction with computers that shows human behavior towards...
This thesis presents a framework of a marker-less human pose recognition system by identifying key b...
Analysis of human behaviour through visual information has been a highly active research topic in th...
Upper limb impairment is one of the most common problems for people with neurological disabilities, ...
This paper proposes a method in which the body surface is reconstructed from a point cloud (set of p...
Upper limb impairment is one of the most common problems for people with neurological disabilities, ...
Skeleton data, which is often used in the HCI field, is a data structure that can efficiently expres...
International audienceMobility impairment is one of the biggest challenges faced by elderly people i...
This paper is related to the domain of humanactivity recognition in both depth images andskeleton jo...
The availability of an ever-increasing kind of cheap, unobtrusive, sensing devices has stressed the ...
End-effectors are considered to be the main topological extremities of a given 3D body. Even if the...
Assessment of human behavior during performance of daily routine actions at indoor areas plays a sig...
In this work, we address the problem of human skeleton estimation when multiple depth cameras are av...
The widespread emergence of human interactive systems has led to the development of portable 3D dept...
Human activities and status recognition is taking a more and more significant role in the healthcare...
Natural interaction is a form of human interaction with computers that shows human behavior towards...