The aim of the current study was to examine whether reaction time (RT) among older adults could be improved through video game training. Twenty-nine participants between the ages of 50 and 84 either played (N = 14) or did not play (N = 15) a video game, Pac-Man: Adventures in Time. All participants completed a pre- and postassessment of RT. Results from this study showed that there were no significant differences between the control and experimental groups on RT performance across time. These findings indicate that the amount of training provided may have been inadequate to improve RT skills. It is therefore important to investigate the amount of training required to allow older adults to respond faster to environmental stimuli and transfer...
Objective This series of studies was conducted to develop and establish characteristics of exercise ...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
A computer-based ‘Useful Field of View’ (UFOV) training program has been shown to be effective in im...
The current study examined whether video game training would help improve divided attention skills a...
Video game training with older adults potentially enhances aspects of cognition that decline with ag...
The current study investigated the effect of video game training on older adult's useful field of vi...
Declines in various cognitive abilities, particularly executive control functions, are observed in o...
A major goal of recent research in aging has been to examine cognitive plasticity in older adults an...
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
<div><p></p><p>A major goal of recent research in aging has been to examine cognitive plasticity in ...
Abstract Background Body movement-controlled video games involving physical motion and visual attent...
To determine the effects of sensory-perceptual stimulation (videogame playing) on neuropsychological...
Aims: To perform a systematic review of the literature on the effect of video game training on cogni...
There are a large number of studies on video games and executive function, but overall the results a...
Objective This series of studies was conducted to develop and establish characteristics of exercise ...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
A computer-based ‘Useful Field of View’ (UFOV) training program has been shown to be effective in im...
The current study examined whether video game training would help improve divided attention skills a...
Video game training with older adults potentially enhances aspects of cognition that decline with ag...
The current study investigated the effect of video game training on older adult's useful field of vi...
Declines in various cognitive abilities, particularly executive control functions, are observed in o...
A major goal of recent research in aging has been to examine cognitive plasticity in older adults an...
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
<div><p></p><p>A major goal of recent research in aging has been to examine cognitive plasticity in ...
Abstract Background Body movement-controlled video games involving physical motion and visual attent...
To determine the effects of sensory-perceptual stimulation (videogame playing) on neuropsychological...
Aims: To perform a systematic review of the literature on the effect of video game training on cogni...
There are a large number of studies on video games and executive function, but overall the results a...
Objective This series of studies was conducted to develop and establish characteristics of exercise ...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
A computer-based ‘Useful Field of View’ (UFOV) training program has been shown to be effective in im...