This research examines the translation of the visual language of cinema into a spatial experience. An investigation into early moving images reveals the role that amusement parks played in exploring narratives using architectural spaces. The exegesis will address the history of entertainments, in particular the ‘dark ride’, which have an emphasis on narrative over and above effect.Extensive field research was undertaken including historical sites across the east coast of the US, in search of new approaches to new media. Over twenty key popular entertainments were experienced first-hand, from Coney Island’s legendary ‘Spookarama’, to the earliest dark ride in operation, ‘The Old Mill’ at Kennywood in...
Joel Zika will discuss the link between traditional haunted amusements and contemporary VR. Joel has...
abstract: This creative project attempts to capture the fervor of bringing an immersive attraction f...
This discussion examines the growing relationship between cinematic texts and the theme-park industr...
The dark ride is a format of immersive media that originated in the amusement parks of the USA in th...
Plotting the evolution of the dark amusement park ride is important in understanding the hybrid natu...
An intersection of vernacular architecture studies and American studies, The Dark Ride defines the...
Dark rides are archetypal theme park attractions that provide compelling experiences through careful...
This dissertation examines the pervasiveness of storytelling in theme parks and establishes the them...
This senior thesis project is an exploration of the dark ride not as a commercial product, but as an...
This dissertation traces the relationships between screen media, including film, television, and dig...
The goal of this research study is to develop a model of information that will enable media conglome...
If a person were to walk in to almost any amusement park, they could surely find some sort of mixed ...
In his seminal article “The Cinema of Attractions: Early Film, Its Spectator, and the Avant-Garde” (...
Fairground Attractions investigates the cultural production of the visual iconography of the popular...
This hybrid thesis is a companion to the Pitch Bible for my creative project, ‘dark ride’, a narrati...
Joel Zika will discuss the link between traditional haunted amusements and contemporary VR. Joel has...
abstract: This creative project attempts to capture the fervor of bringing an immersive attraction f...
This discussion examines the growing relationship between cinematic texts and the theme-park industr...
The dark ride is a format of immersive media that originated in the amusement parks of the USA in th...
Plotting the evolution of the dark amusement park ride is important in understanding the hybrid natu...
An intersection of vernacular architecture studies and American studies, The Dark Ride defines the...
Dark rides are archetypal theme park attractions that provide compelling experiences through careful...
This dissertation examines the pervasiveness of storytelling in theme parks and establishes the them...
This senior thesis project is an exploration of the dark ride not as a commercial product, but as an...
This dissertation traces the relationships between screen media, including film, television, and dig...
The goal of this research study is to develop a model of information that will enable media conglome...
If a person were to walk in to almost any amusement park, they could surely find some sort of mixed ...
In his seminal article “The Cinema of Attractions: Early Film, Its Spectator, and the Avant-Garde” (...
Fairground Attractions investigates the cultural production of the visual iconography of the popular...
This hybrid thesis is a companion to the Pitch Bible for my creative project, ‘dark ride’, a narrati...
Joel Zika will discuss the link between traditional haunted amusements and contemporary VR. Joel has...
abstract: This creative project attempts to capture the fervor of bringing an immersive attraction f...
This discussion examines the growing relationship between cinematic texts and the theme-park industr...