We are witnessing a fundamental transformation in how Internet of Things (IoT) is having an impact on the experience users have with data-driven devices, smart appliances, and connected products. The experience of any place is commonly defined as the result of a series of user engagements with a surrounding place in order to carry out daily activities (Golledge, 2002). Knowing about users? experiences becomes vital to the process of designing a map. In the near future, a user will be able to interact directly with any IoT device placed in his surrounding place and very little is known on what kinds of interactions and experiences a map might offer (Roth, 2015). The main challenge is to develop an experience design process to devise maps cap...
The confluence of miniaturised powerful devices, widespread communication networks and mass remote s...
Location-based experiences depend on the availability and reliability of wireless infrastructures su...
[EN] In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first...
In this paper, we describe the factors we have seen as influential in building contemporary tools sp...
Internet of Things (IoT) devices are becoming increasingly ubiquitous in our everyday environments. ...
The diffusion of digital technologies imposes an upgrade of design knowledge and skills, and, betwee...
Abstract The engineering of ubiquitous computing systems provides important challenges. Not least am...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
Product designers may struggle to materialize their initial, abstract idea into tangible sensory fea...
The increasing proliferation of the Internet of Things (IoT) is promoting the development of smart e...
This Master’s thesis investigates the intersection of understanding place through cartographic visua...
With the vision of ubiquitous computing becoming increasingly realized through smart city solutions,...
The vision of ubiqitous computing is becoming increasingly realized through smart city solutions. Wi...
Part 1: PracticeInternational audienceThe Internet of Things (IoT) is part of a new paradigm where i...
Interacting with computers, for work or for leisure, originally required humans to speak the languag...
The confluence of miniaturised powerful devices, widespread communication networks and mass remote s...
Location-based experiences depend on the availability and reliability of wireless infrastructures su...
[EN] In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first...
In this paper, we describe the factors we have seen as influential in building contemporary tools sp...
Internet of Things (IoT) devices are becoming increasingly ubiquitous in our everyday environments. ...
The diffusion of digital technologies imposes an upgrade of design knowledge and skills, and, betwee...
Abstract The engineering of ubiquitous computing systems provides important challenges. Not least am...
Due to copyright restrictions, the access to the full text of this article is only available via sub...
Product designers may struggle to materialize their initial, abstract idea into tangible sensory fea...
The increasing proliferation of the Internet of Things (IoT) is promoting the development of smart e...
This Master’s thesis investigates the intersection of understanding place through cartographic visua...
With the vision of ubiquitous computing becoming increasingly realized through smart city solutions,...
The vision of ubiqitous computing is becoming increasingly realized through smart city solutions. Wi...
Part 1: PracticeInternational audienceThe Internet of Things (IoT) is part of a new paradigm where i...
Interacting with computers, for work or for leisure, originally required humans to speak the languag...
The confluence of miniaturised powerful devices, widespread communication networks and mass remote s...
Location-based experiences depend on the availability and reliability of wireless infrastructures su...
[EN] In the IoT Era technology is ubiquitous (Kuniavski, 2010) and redundant; in 2009 for the first...