An implementation of a real-time 3D videoconferencing system using the currently available technology is presented. This appr oach is based on the side by side spatial compression of the stereoscopic images . The encoder and the decoder have b een implemented in a standard personal computer and a conventional 3D comp atible TV has been used to present the frames. Moreover, the users without 3D technology can use the system because 2D compatibility mode has been implemented in the decoder. The performance res ults show that a conventional computer can be used for encod ing/decoding audio and video streams and the delay in the transmission is lower than 200 ms
An overview of existing and upcoming 3D video coding standards is given. Various different 3D video ...
This paper presents a system architecture of an acquisition, compression and rendering system for 3D...
This paper presents details of a system that allows for an evolutionary introduction of depth percep...
We present a 3D TV prototype system with real-time acquisition, transmission and auto-stereoscopic d...
This paper presents an architecture of an acquisition, compression and rendering system for 3D-TV. W...
Tele-immersive systems can improve productivity and aid communication by allowing distributed part...
Different compression formats for stereo and multiview based 3D video is being standardized and soft...
The interest in immersive 3D video conference systems exists now for many years from both sides, the...
This paper describes recent advances in a number of R&D areas that are believed to provide `key tech...
This thesis investigates some of the key aspects of a 3D telepresence system. It starts from the cap...
"This paper presents a distributed joint source-channel 3D video coding system. Our aim is the desig...
There exist a variety of ways to represent 3D content, including stereo and multiview video, as well...
While a traditional two-dimensional (2D) video is sufficient for describing details of the scene, th...
This paper presents the implementation of a high quality real-time 3D video system intended for 3D v...
Describes a hardware system for generating a real-time stereoscopic image sequence by means of a den...
An overview of existing and upcoming 3D video coding standards is given. Various different 3D video ...
This paper presents a system architecture of an acquisition, compression and rendering system for 3D...
This paper presents details of a system that allows for an evolutionary introduction of depth percep...
We present a 3D TV prototype system with real-time acquisition, transmission and auto-stereoscopic d...
This paper presents an architecture of an acquisition, compression and rendering system for 3D-TV. W...
Tele-immersive systems can improve productivity and aid communication by allowing distributed part...
Different compression formats for stereo and multiview based 3D video is being standardized and soft...
The interest in immersive 3D video conference systems exists now for many years from both sides, the...
This paper describes recent advances in a number of R&D areas that are believed to provide `key tech...
This thesis investigates some of the key aspects of a 3D telepresence system. It starts from the cap...
"This paper presents a distributed joint source-channel 3D video coding system. Our aim is the desig...
There exist a variety of ways to represent 3D content, including stereo and multiview video, as well...
While a traditional two-dimensional (2D) video is sufficient for describing details of the scene, th...
This paper presents the implementation of a high quality real-time 3D video system intended for 3D v...
Describes a hardware system for generating a real-time stereoscopic image sequence by means of a den...
An overview of existing and upcoming 3D video coding standards is given. Various different 3D video ...
This paper presents a system architecture of an acquisition, compression and rendering system for 3D...
This paper presents details of a system that allows for an evolutionary introduction of depth percep...