There is an increasing need of easy and affordable technologies to automatically generate virtual 3D models from their real counterparts. In particular, 3D human reconstruction has driven the creation of many clever techniques, most of them based on the visual hull (VH) concept. Such techniques do not require expensive hardware; however, they tend to yield 3D humanoids with realistic bodies but mediocre faces, since VH cannot handle concavities. On the other hand, structured light projectors allow to capture very accurate depth data, and thus to reconstruct realistic faces, but they are too expensive to use several of them. We have developed a technique to merge a VH-based 3D mesh of a reconstructed humanoid and the depth data of its face, ...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
The creation of personalised 3D characters has evolved to provide a high degree of realism in both a...
We introduce an innovative, semi-automatic method to transform low resolution facial meshes into hig...
This paper proposes a novel framework to produce 3D, high-precision models of humans from multi-view...
3D virtual reconstruction of human body parts is nowadays a common practice in many research fields ...
Achenbach J. Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance. Bi...
This thesis investigates the development of a low cost, component based facial virtual conferencing ...
This paper presents a fully automated system for real-time 3D human visual hull reconstruction and s...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
This paper will describe a computer vision system under development with the aim of use in robust fa...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
This article presents a methodology for reconstruction of 3D faces which is based on stereoscopic im...
In this paper a new technique is introduced for automatically building recognisable, moving 3D model...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
The creation of personalised 3D characters has evolved to provide a high degree of realism in both a...
We introduce an innovative, semi-automatic method to transform low resolution facial meshes into hig...
This paper proposes a novel framework to produce 3D, high-precision models of humans from multi-view...
3D virtual reconstruction of human body parts is nowadays a common practice in many research fields ...
Achenbach J. Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance. Bi...
This thesis investigates the development of a low cost, component based facial virtual conferencing ...
This paper presents a fully automated system for real-time 3D human visual hull reconstruction and s...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
This paper will describe a computer vision system under development with the aim of use in robust fa...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
This article presents a methodology for reconstruction of 3D faces which is based on stereoscopic im...
In this paper a new technique is introduced for automatically building recognisable, moving 3D model...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
3D human face reconstruction has been an extensive research for decades due to its wide applications...
The creation of personalised 3D characters has evolved to provide a high degree of realism in both a...