Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, whi...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as...
Cultural commons constitute a complex and varied field of research, as the concepts of commons and c...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
Conventional legal models have proven unable to cater for the novel issues created by the advancing ...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
Currently in game studies there is a gap in frameworks for comparatively researching game cultures. ...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...
Online gaming environments feature a number of challenging regulatory issues; a diverse player base,...
Communities that interact on-line through computer games and other virtual worlds are mediated by th...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The present paper is the result of a four-year-long project examining the concept and the policies o...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as...
Cultural commons constitute a complex and varied field of research, as the concepts of commons and c...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
Conventional legal models have proven unable to cater for the novel issues created by the advancing ...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
Currently in game studies there is a gap in frameworks for comparatively researching game cultures. ...
The paper provides an analysis of virtual reality as a subject of regulation while underlining the s...
Online gaming environments feature a number of challenging regulatory issues; a diverse player base,...
Communities that interact on-line through computer games and other virtual worlds are mediated by th...
This study focuses on tensions and conflicts between the developers and the players of massively mul...
The present paper is the result of a four-year-long project examining the concept and the policies o...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as...
Cultural commons constitute a complex and varied field of research, as the concepts of commons and c...