The unique characteristics of special populations such as pre-school children and Down syndrome kids in crisis and their distorted self-image were never studied before, because of the difficulty of crisis reproduction. This study proposes a VR setting that tries to model some special population's behaviour in the time of crises and offers them a training scenario. The sample population consisted of 30 pre-school children and 20 children with Down syndrome. The VR setting involved a high-speed PC, a VPL EyePhone 1, a MR toolkit, a vibrations plate, a motion capture system and other sensors. The system measured and modelled the typical behaviour of these special populations in a Virtual Earthquake scenario with sight and sound and calculated ...
Background: Autism spectrum disorders (ASDs) are characterized by differences in socio-pragmatic com...
We propose a multidimensional model in virtual reality (VR) based intervention to quantify empathy e...
Virtual reality technologies allow for controlled simulations of affectively engaging background nar...
Because of the occurrence of severe and large magnitude earthquakes each year, earthquake-prone coun...
The study serves as a technological advancement for learning, utilizing Virtual Reality (VR) and a n...
Virtual reality can be used for educational purposes, particularly in demanding professions such as ...
Emotional Reaction of Experiencing Crisis in Virtual Reality (VR)/360° Immersive technology is being...
The prevalence of inevitable natural and social disasters is increasing at an alarming rate. With th...
This paper presents a Virtual Reality (VR) system that was developed to increase empathy and underst...
The Autism Too Much Information (TMI) Virtual Reality Experience is a virtual reality (VR) applicati...
Virtual environments are increasingly used for emergency training, but tend to focus mainly on teach...
IntroductionMass Casualty Incidents (MCIs) are characterized by an imbalance between limited medical...
Most people are exposed to a violent or life-threatening situation during their lives, but only a mi...
peer reviewedBackground Crisis and disastrous events might have various impact in terms of human,...
Many individuals experience problems understanding and preparing for low-probability/high-impact ris...
Background: Autism spectrum disorders (ASDs) are characterized by differences in socio-pragmatic com...
We propose a multidimensional model in virtual reality (VR) based intervention to quantify empathy e...
Virtual reality technologies allow for controlled simulations of affectively engaging background nar...
Because of the occurrence of severe and large magnitude earthquakes each year, earthquake-prone coun...
The study serves as a technological advancement for learning, utilizing Virtual Reality (VR) and a n...
Virtual reality can be used for educational purposes, particularly in demanding professions such as ...
Emotional Reaction of Experiencing Crisis in Virtual Reality (VR)/360° Immersive technology is being...
The prevalence of inevitable natural and social disasters is increasing at an alarming rate. With th...
This paper presents a Virtual Reality (VR) system that was developed to increase empathy and underst...
The Autism Too Much Information (TMI) Virtual Reality Experience is a virtual reality (VR) applicati...
Virtual environments are increasingly used for emergency training, but tend to focus mainly on teach...
IntroductionMass Casualty Incidents (MCIs) are characterized by an imbalance between limited medical...
Most people are exposed to a violent or life-threatening situation during their lives, but only a mi...
peer reviewedBackground Crisis and disastrous events might have various impact in terms of human,...
Many individuals experience problems understanding and preparing for low-probability/high-impact ris...
Background: Autism spectrum disorders (ASDs) are characterized by differences in socio-pragmatic com...
We propose a multidimensional model in virtual reality (VR) based intervention to quantify empathy e...
Virtual reality technologies allow for controlled simulations of affectively engaging background nar...