Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of pedagogical objectives, the performance of student in relation to these objectives defined in the pedagogical scenario, the content of the course and the predefined criteria. However, the effectiveness of learning is under-studied due to the complexity involved to gamify the assessment concept, particularly when it comes to intangible measures related to the progression of learning outcomes, which is among the most important aspects of evaluation in serious games. This paper reviews the literature regarding assessment due to their importance in the learning process with a detailed assessment plan applied on serious game. Then, it presents a fram...
Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R. J., Riedel, J. C. K. H., Moreno-Ger, P., Bell...
Serious Games (SGs) are video or computer games designed for training or educational purposes. Thank...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
Serious games hold potential for fostering the acquisition of more complex problem solving skills in...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
Serious Games (SG) offer a high potential to support and improve learning in engineering educational...
Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R. J., Riedel, J. C. K. H., Moreno-Ger, P., Bell...
Serious Games (SGs) are video or computer games designed for training or educational purposes. Thank...
A considerable number of serious games have been developed over the last ten years, with varying deg...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
Serious games hold potential for fostering the acquisition of more complex problem solving skills in...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
Serious Games (SG) offer a high potential to support and improve learning in engineering educational...
Baalsrud Hauge, J., Boyle, E., Mayer, I., Nadolski, R. J., Riedel, J. C. K. H., Moreno-Ger, P., Bell...
Serious Games (SGs) are video or computer games designed for training or educational purposes. Thank...
A considerable number of serious games have been developed over the last ten years, with varying deg...