Virtual avatars and the subgenre virtual influencers are growing in the contemporary digital society. With this growing phenomenon of virtual avatars and virtual influencers, the questions arise what is real, what feels real, and what do we as consumers perceive as authentic? This is a qualitative study that examines virtual avatars and virtual influencers’ authenticity from a consumer’s perspective, through exploratory focus groups and in-depth individual interviews. What was found in the analysis was that realism can both enhance and decrease the authenticity of an avatar, previous gaming/virtual experience affects the way consumers perceive virtual avatar authenticity, and virtual avatars have difficulties reaching the same level of perc...
This chapter explores the construction of authenticity by social media influencers. Understood to in...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
Virtual influencers (VIs) are computer-generated avatars that can often be indistinguishable from a ...
Virtual influencers are computer generated human avatars with a wide following on social media. Luxu...
Title: Robot or Human? The Marketing Phenomenon of Virtual Influencers: A Case Study About Virtual I...
Though human-like design can increase favorable social behaviors like familiarity and acceptance, it...
Human-like virtual influencers frequently appeared on various online platforms in recent years becau...
Publisher Copyright: © 2023, Emerald Publishing Limited.Purpose The purpose of this paper is to conc...
It is rather contradictory that there is a high demand for authenticity in today's virtual space, wh...
With the prevalence of virtual avatars and the recent emergence of metaverse technology, there has b...
Virtual influencer is a new phenomenon operating on social networks. Since this is new, there is not...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
In the light of the digitalization and the emergence of social media, the concept of influencer mark...
Customers are uncertain about whom to trust due to the market's diverse product selections and risin...
Innovative technologies and their ability to grow rapidly are known to be a great source of controve...
This chapter explores the construction of authenticity by social media influencers. Understood to in...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
Virtual influencers (VIs) are computer-generated avatars that can often be indistinguishable from a ...
Virtual influencers are computer generated human avatars with a wide following on social media. Luxu...
Title: Robot or Human? The Marketing Phenomenon of Virtual Influencers: A Case Study About Virtual I...
Though human-like design can increase favorable social behaviors like familiarity and acceptance, it...
Human-like virtual influencers frequently appeared on various online platforms in recent years becau...
Publisher Copyright: © 2023, Emerald Publishing Limited.Purpose The purpose of this paper is to conc...
It is rather contradictory that there is a high demand for authenticity in today's virtual space, wh...
With the prevalence of virtual avatars and the recent emergence of metaverse technology, there has b...
Virtual influencer is a new phenomenon operating on social networks. Since this is new, there is not...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
In the light of the digitalization and the emergence of social media, the concept of influencer mark...
Customers are uncertain about whom to trust due to the market's diverse product selections and risin...
Innovative technologies and their ability to grow rapidly are known to be a great source of controve...
This chapter explores the construction of authenticity by social media influencers. Understood to in...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
Virtual influencers (VIs) are computer-generated avatars that can often be indistinguishable from a ...