The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This book, entitled “Gamification and Advanced Technology to Enhance Motivation in Education”, conta...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
The article presents the factors influencing the learning outcomes in distance format, modern types ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This book, entitled “Gamification and Advanced Technology to Enhance Motivation in Education”, conta...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
Gamification in education offers an innovative way of learning. However, some studies claim that, wh...
The article presents the factors influencing the learning outcomes in distance format, modern types ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
[EN] This paper focuses on a fairly new motivational technique, the so-called Gamification, which co...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...