The differences in learning outcomes of students who liked to play video games with students who did not like to play video games grade VI in Surabaya Grammar School. This study aims to determine the differences in learning outcomes of students who liked to play video games with those who did not like to play video games in class VI at Surabaya Grammar School. This type of research used the Casual-Comparative research method. The study used a total sampling of three classes VI (VI-1, VI-2, VI-3) with a total of 71 students. The data in this study consisted of two, namely primary data and secondary data. The primary data used learning outcomes of all students in grades VI-1, VI-2, VI-3, while the secondary data used questionnaires. It is k...
People say that video games give bad influence to people, especially young generation. However, with...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
This article is a development of an found that young people are filling up some of their time by pl...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
Playing video games is a popular leisure activity among adolescents and youths. People's motivations...
Attitude is the most influental factor affecting students’ English learning. Attitude involves three...
The subject of the present research was the possible effect that playing video games can have on stu...
RINGKASAN Anggergian, Tandya. 2018. The Correlation between Reading Comprehension Ability and Expo...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
Science and technology development causes a lot of changes in any fields including the form of popul...
These days children spend a lot of time playing a variety of video games, created for different ages...
RINGKASAN Reading is one of the most important skills in learning English. Nowadays not many peopl...
The purpose of the present research is to determine whether playing video games impacts academic per...
Makassar Abstract This Study employs the Ex-post Facto research with a quantitative descriptive ap...
People are uncertain about the role of excessive electronic game-playing on children's academic perf...
People say that video games give bad influence to people, especially young generation. However, with...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
This article is a development of an found that young people are filling up some of their time by pl...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
Playing video games is a popular leisure activity among adolescents and youths. People's motivations...
Attitude is the most influental factor affecting students’ English learning. Attitude involves three...
The subject of the present research was the possible effect that playing video games can have on stu...
RINGKASAN Anggergian, Tandya. 2018. The Correlation between Reading Comprehension Ability and Expo...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
Science and technology development causes a lot of changes in any fields including the form of popul...
These days children spend a lot of time playing a variety of video games, created for different ages...
RINGKASAN Reading is one of the most important skills in learning English. Nowadays not many peopl...
The purpose of the present research is to determine whether playing video games impacts academic per...
Makassar Abstract This Study employs the Ex-post Facto research with a quantitative descriptive ap...
People are uncertain about the role of excessive electronic game-playing on children's academic perf...
People say that video games give bad influence to people, especially young generation. However, with...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
This article is a development of an found that young people are filling up some of their time by pl...