In the last five years, the analytical techniques for identifying the processes of online learning have developed to the point where applications for the assessment of learning can be discussed. This would be most appropriate for twenty-first century skills-such as collaboration, decision-making, and teamwork skills-which are the core learning outcomes in immersive learning environments. The state of the art in this field is still at the stage of discovering patterns of the processes of learning, identifying stages, and suggesting their meaning. However, already it is important to consider what technologies can offer and what information teachers need in order to evaluate students' situated performance and to provide useful feedback. This c...
Objective The objective was to explore students’ perceptions of learning quality improvement (QI) i...
Virtual learning simulations have received increasing attention due various proposed educational, in...
For Virtual Learning Environments (VLEs) to reach their potential as a mainstream educational techno...
Many educational institutions make use of assessment schemes based on an ordered hierarchy of cognit...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
How can an educator incorporate the discoveries of cognitive science and its multifaceted exploratio...
Immersive environments such as 3-D virtual worlds have shown great potential for learning since they...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
This paper explores learning and tutoring processes within a collaborative virtual professional deve...
The research article aims to investigate the conceptions that students and teachers of a Bachelor\u2...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Objective: The objective was to explore students’ perceptions of learning quality improvement (QI) i...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
This chapter will explore how assessment might look in next generation learning spaces where we have...
This paper shows the results of research activities for building the representative model of th...
Objective The objective was to explore students’ perceptions of learning quality improvement (QI) i...
Virtual learning simulations have received increasing attention due various proposed educational, in...
For Virtual Learning Environments (VLEs) to reach their potential as a mainstream educational techno...
Many educational institutions make use of assessment schemes based on an ordered hierarchy of cognit...
Educational researchers have done remarkable work in analyzing the impact of VR on education and mea...
How can an educator incorporate the discoveries of cognitive science and its multifaceted exploratio...
Immersive environments such as 3-D virtual worlds have shown great potential for learning since they...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
This paper explores learning and tutoring processes within a collaborative virtual professional deve...
The research article aims to investigate the conceptions that students and teachers of a Bachelor\u2...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
Objective: The objective was to explore students’ perceptions of learning quality improvement (QI) i...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
This chapter will explore how assessment might look in next generation learning spaces where we have...
This paper shows the results of research activities for building the representative model of th...
Objective The objective was to explore students’ perceptions of learning quality improvement (QI) i...
Virtual learning simulations have received increasing attention due various proposed educational, in...
For Virtual Learning Environments (VLEs) to reach their potential as a mainstream educational techno...