Eating is one of the most multisensory experiences in everyday life. All of our five senses (i.e. taste, smell, vision, hearing and touch) are involved, even if we are not aware of it. However, while multisensory integration has been well studied in psychology, there is not a single platform for testing systematically the effects of different stimuli. This lack of platform results in unresolved design challenges for the design of taste-based immersive experiences. Here, we present LeviSense: the first system designed for multisensory integration in gustatory experiences based on levitated food. Our system enables the systematic exploration of different sensory effects on eating experiences. It also opens up new opportunities for other profe...
We present two realizations of TastyFloats, a novel system that uses acoustic levitation to deliver ...
The existing multisensory literature suggests that the combination of the different human senses in ...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
Eating is one of the most multisensory experiences in everyday life. All of our five senses (i.e. ta...
Eating is one of the most multisensory experiences in everyday life. All of our five senses (i.e. ta...
There is growing interest in the development of new technologies that capitalize on our emerging und...
There is growing interest in the development of new technologies that capitalize on our emerging und...
Eating and drinking are, perhaps, some of the most multisensory events of our everyday life. Take, f...
Gustatory interfaces have gained popularity in the field of human computer interaction, especially i...
This presentation is an overview of the recent research conducted by its author, in which the influe...
The perception of flavor is perhaps the most multisensory of our everyday experiences. The latest re...
<p>Multisensory Flavor Perception: From Fundamental Neuroscience Through to the Marketplace provides...
<p>Multisensory Flavor Perception: From Fundamental Neuroscience Through to the Marketplace provides...
Gustatory display research is still in its infancy despite being one of the essential everyday sense...
Eating and drinking are among life's most pleasurable activities and among the most multisensory as ...
We present two realizations of TastyFloats, a novel system that uses acoustic levitation to deliver ...
The existing multisensory literature suggests that the combination of the different human senses in ...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...
Eating is one of the most multisensory experiences in everyday life. All of our five senses (i.e. ta...
Eating is one of the most multisensory experiences in everyday life. All of our five senses (i.e. ta...
There is growing interest in the development of new technologies that capitalize on our emerging und...
There is growing interest in the development of new technologies that capitalize on our emerging und...
Eating and drinking are, perhaps, some of the most multisensory events of our everyday life. Take, f...
Gustatory interfaces have gained popularity in the field of human computer interaction, especially i...
This presentation is an overview of the recent research conducted by its author, in which the influe...
The perception of flavor is perhaps the most multisensory of our everyday experiences. The latest re...
<p>Multisensory Flavor Perception: From Fundamental Neuroscience Through to the Marketplace provides...
<p>Multisensory Flavor Perception: From Fundamental Neuroscience Through to the Marketplace provides...
Gustatory display research is still in its infancy despite being one of the essential everyday sense...
Eating and drinking are among life's most pleasurable activities and among the most multisensory as ...
We present two realizations of TastyFloats, a novel system that uses acoustic levitation to deliver ...
The existing multisensory literature suggests that the combination of the different human senses in ...
The senses we call upon when interacting with technology are very restricted. We mostly rely on visi...