Three experiments compared the speed and accuracy of item selection from two types of hierarchical pop-up menus (click-open & walking). These menus are perceptually equivalent, but require very different action sequences to make selections from them. Two ways in which the action sequences differ involve (1) the amount of spatial constraint in the movement path, and (2) the position of the mouse button during the movement. The present results show that selection from click-open menus is faster and less error-prone than selection from walking menus. This disagrees with the Keystroke-Level Model of Card, Moran, and Newell (1983). The difference in selection times for the two menu styles stems from the position of the mouse button during mov...
International audienceExperiencing a non-1:1 mapping between perception and action in everyday life ...
A pointing device plays an important role in human-computer interaction. The computer mouse is a con...
We present a controlled, quantitative study with 12 participants comparing interaction with a haptic...
Three experiments compared the speed and accuracy of item selection from two types of hierarchical p...
An experiment investigates (1) how the physical structure of a computer screen layout affects visual...
Click on the DOI link below to access the article (may not be free).This paper reports a preliminary...
This paper reports a preliminary investigation of different methods for target selection on a comput...
This paper reports a preliminary investigation of different methods for target selection on a comput...
This thesis investigates how people select items from a computer display using the mouse input devic...
Two experiments are described in which subjects attempted to locate a specified target word in a sho...
Two experiments are described in which subjects attempted to locate a specified target word in a sho...
Two experiments are described in which subjects attempted to locate a specified target word in a sho...
A major challenge in making software easy for people to use is to design screen layouts that people ...
A major challenge in making software easy for people to use is to design screen layouts that people ...
Click on the DOI link below to access the article (may not be free).Research has shown that a signif...
International audienceExperiencing a non-1:1 mapping between perception and action in everyday life ...
A pointing device plays an important role in human-computer interaction. The computer mouse is a con...
We present a controlled, quantitative study with 12 participants comparing interaction with a haptic...
Three experiments compared the speed and accuracy of item selection from two types of hierarchical p...
An experiment investigates (1) how the physical structure of a computer screen layout affects visual...
Click on the DOI link below to access the article (may not be free).This paper reports a preliminary...
This paper reports a preliminary investigation of different methods for target selection on a comput...
This paper reports a preliminary investigation of different methods for target selection on a comput...
This thesis investigates how people select items from a computer display using the mouse input devic...
Two experiments are described in which subjects attempted to locate a specified target word in a sho...
Two experiments are described in which subjects attempted to locate a specified target word in a sho...
Two experiments are described in which subjects attempted to locate a specified target word in a sho...
A major challenge in making software easy for people to use is to design screen layouts that people ...
A major challenge in making software easy for people to use is to design screen layouts that people ...
Click on the DOI link below to access the article (may not be free).Research has shown that a signif...
International audienceExperiencing a non-1:1 mapping between perception and action in everyday life ...
A pointing device plays an important role in human-computer interaction. The computer mouse is a con...
We present a controlled, quantitative study with 12 participants comparing interaction with a haptic...