Goosebumps, hairs stand on end, a knot in the stomach, an inexplicable feeling of chill or even panic… walking through an unfamiliar place can have a visceral impact on the human subject. This chapter considers non-narrative animation that has been created to be part of an expanded or site-specific experience in which the viewer must visit a particular location and walk around to experience the work. Conventionally, the primary viewing context for animation involves the viewer being seated in a fixed position that she stays in for the duration of the viewing experience without significant change in her angle of view of the images on the screen before her. How does the viewing experience of animation differ if the work is installed in thr...