Several research projects in spatial cognition have suggested Virtual Environments (VEs) as an effective way of facilitating mental map development of a physical space. In the study reported in this paper, we evaluated the effectiveness of multimodal real-time interaction in distilling understanding of the VE after completing gamified educational tasks. We also measure the impact of these design elements on the user’s experience of educational tasks. The VE used reassemble an art gallery (namely REVERIE VG), and it was built using REVERIE (Real and Virtual Engagement In Realistic Immersive Environment), a framework designed to enable multimodal communication on the Web. We compared the impact of REVERIE VG with an educational platform calle...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
This project starts with the idea to develop a game to train people in evacuation drills. The game h...
Several research projects in spatial cognition have suggested Virtual Environments (VEs) as an effec...
Online learning platforms are integrated systems designed to provide students and teachers with info...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
Recent advances in computer technology have significantly facilitated the use of virtual environment...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
Today’s cooperative virtual environments are mainly built for social and entertaining purposes: MUDs...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
The current dissertation discussed the use of Virtual Reality in product design, referred to as the ...
3D virtual worlds are recognized as collaborative learning environments. However, the underlying tec...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
This project starts with the idea to develop a game to train people in evacuation drills. The game h...
Several research projects in spatial cognition have suggested Virtual Environments (VEs) as an effec...
Online learning platforms are integrated systems designed to provide students and teachers with info...
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and form...
Recent advances in computer technology have significantly facilitated the use of virtual environment...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
Today’s cooperative virtual environments are mainly built for social and entertaining purposes: MUDs...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
This National Science Foundation funded project utilizes graphical multi-user virtual environments (...
Gamification approaches to learning use game-inspired design elements to improve learning. Given man...
The current dissertation discussed the use of Virtual Reality in product design, referred to as the ...
3D virtual worlds are recognized as collaborative learning environments. However, the underlying tec...
Even though e-learning endeavors have significantly proliferated in recent years, current e-learning...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
This project starts with the idea to develop a game to train people in evacuation drills. The game h...