Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. The current state of the industry shows that alterations are made to regional versions of a game, especially with regards to sensitive topics such as violence, nudity, and sexualization. A survey to gauge end-users’ perception on these topics has been spread amongst residents of Japan and Western regions. Japanese respondents show to be more accepting of legislation surrounding video games whereas Western res...
With the rapid development and great growth in popularity of video games, the video game industry ha...
Critics of Venuti‘s foreignisation/domestication concept tend to focus on his vague definitions of k...
Sex, censorship and media regulation in Japan: a historical overview Over the past several decades a...
Regular online outrage about changed content in regional editions of video games has brought our att...
The relationship between censorship and game localization is a topic that has received substantial a...
This study examines the censorship guidelines and translation techniques used in the localization of...
By observing video game localization—the process of transforming a game for global releases while ta...
Censorship and translation is a topic that has received substantial attention in academic circles in...
Responding to increasing flows of digital media texts across national borders during the late 20th c...
China is a rapidly growing market for videogames where the industry has to cope with stringent yet o...
This thesis sets out to explore the adaptation, or alteration, of unique elements in video games and...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
This paper investigates the most effective ways of handling cultural differences in the Japanese-to-...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
Video games have become a large part of media consumption, both for adults and children. This study ...
With the rapid development and great growth in popularity of video games, the video game industry ha...
Critics of Venuti‘s foreignisation/domestication concept tend to focus on his vague definitions of k...
Sex, censorship and media regulation in Japan: a historical overview Over the past several decades a...
Regular online outrage about changed content in regional editions of video games has brought our att...
The relationship between censorship and game localization is a topic that has received substantial a...
This study examines the censorship guidelines and translation techniques used in the localization of...
By observing video game localization—the process of transforming a game for global releases while ta...
Censorship and translation is a topic that has received substantial attention in academic circles in...
Responding to increasing flows of digital media texts across national borders during the late 20th c...
China is a rapidly growing market for videogames where the industry has to cope with stringent yet o...
This thesis sets out to explore the adaptation, or alteration, of unique elements in video games and...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
This paper investigates the most effective ways of handling cultural differences in the Japanese-to-...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
Video games have become a large part of media consumption, both for adults and children. This study ...
With the rapid development and great growth in popularity of video games, the video game industry ha...
Critics of Venuti‘s foreignisation/domestication concept tend to focus on his vague definitions of k...
Sex, censorship and media regulation in Japan: a historical overview Over the past several decades a...