In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interacti...
This research investigates the factors and ways in which users initiate conversations and engage in ...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
The technological advances made in the recent years in the field of Information and Communication Te...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
The technological advances made in the recent years in the field of Information and Communication Te...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
There is still a great deal of opportunity for research on contextual interactive immersion in virtu...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
Studies in the virtual heritage (VH) domain identify collaboration (social interaction), engagement,...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
This paper is a survey of evaluation mechanisms that may be specifically suitable for virtual herita...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development o...
This research investigates the factors and ways in which users initiate conversations and engage in ...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
The technological advances made in the recent years in the field of Information and Communication Te...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
The technological advances made in the recent years in the field of Information and Communication Te...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
There is still a great deal of opportunity for research on contextual interactive immersion in virtu...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
Studies in the virtual heritage (VH) domain identify collaboration (social interaction), engagement,...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
This paper is a survey of evaluation mechanisms that may be specifically suitable for virtual herita...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
The use of immersive virtual reality (VR) systems in museums is a recent trend, as the development o...
This research investigates the factors and ways in which users initiate conversations and engage in ...
The implementation of 3D virtual reality (VR) environments to represent human culture and heritage h...
The technological advances made in the recent years in the field of Information and Communication Te...