Esports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, external regulation, introjected regulation, identified regulation, integrated regulation, and intrinsic motivation), and number of matches played (time on task) on individuals’ performance on a matchmaking rating (MMR) in the video game Defence of the Ancients 2 (Dota 2). Collected data from 315 participants was included in the analyses. A web-based questionnaire was used to collect data and structural equation modelling (SEM) was performed to analyz...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Player motivation is a key research area within games research, with the aim of understanding how th...
Player motivation is a key research area within games research, with the aim of understanding how th...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
Abstract. Considering that achievement motivation is an important variable to explain human behavior...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Player motivation is a key research area within games research, with the aim of understanding how th...
Player motivation is a key research area within games research, with the aim of understanding how th...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
Abstract. Considering that achievement motivation is an important variable to explain human behavior...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Player motivation is a key research area within games research, with the aim of understanding how th...
Player motivation is a key research area within games research, with the aim of understanding how th...