Despite the importance of hair for characters in games, the process for creating realistic looking real-time hair is a highly difficult task that can only be performed by a few artists. As the industry is growing so does expectations of games graphics and the need for higher fidelity hairstyles. This paper sets out to explain current modeling techniques for hairstyling, and presents an alternate way for styling haircard models using curve deformers. Our Blende radd-on, based on this method is then previewed by industry professionals to evaluate their perception of the method’s effectiveness based on “control”, “time” and “preference”. Our conclusion is that per wisp curve based controls are easily learnt, relatively quick to use and gives a...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
Background. In order to increase the visual fidelity of characters in video games, strand-based hair ...
Physically based simulation of human hair is a well studied and well known problem. But the "pure" p...
Despite the importance of hair for characters in games, the process for creating realistic looking r...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...
In this paper we present an effective method for modeling realistic curly hairstyles, taking into ac...
Hair designing is one of crucial components of the hair simulation tasks. The efficiency of hair mod...
Natural-looking hair is a key component for presenting believable virtual hu- mans, because the head...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
We present a method for realistic, real-time simulation of human hair, which is suitable for the use...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
Due to the recent wide spread use of virtual characters in many elds of the entertainment industry, ...
Abstract − Shaping realistic hairstyles for digital characters is a difficult, long and tedious task...
Hair is an important visual attribute characterizing the personal physical appearance and unique ide...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
Background. In order to increase the visual fidelity of characters in video games, strand-based hair ...
Physically based simulation of human hair is a well studied and well known problem. But the "pure" p...
Despite the importance of hair for characters in games, the process for creating realistic looking r...
Techniques to simulate hair in virtual humans focus on hair modeling, hair animation and hair render...
International audienceThis paper explores a sketch-based interface for quickly yet accurately creati...
In this paper we present an effective method for modeling realistic curly hairstyles, taking into ac...
Hair designing is one of crucial components of the hair simulation tasks. The efficiency of hair mod...
Natural-looking hair is a key component for presenting believable virtual hu- mans, because the head...
International audienceRealistic hair modeling is a fundamental part of creating virtual humans in co...
We present a method for realistic, real-time simulation of human hair, which is suitable for the use...
Realistic human hair simulation, especially in real-time, is one the most challenging problems in Co...
Due to the recent wide spread use of virtual characters in many elds of the entertainment industry, ...
Abstract − Shaping realistic hairstyles for digital characters is a difficult, long and tedious task...
Hair is an important visual attribute characterizing the personal physical appearance and unique ide...
This paper presents a simple Physics model to animate human hair modeled in 2D strips in real time. ...
Background. In order to increase the visual fidelity of characters in video games, strand-based hair ...
Physically based simulation of human hair is a well studied and well known problem. But the "pure" p...