Purpose - The purpose of this study is to extend the understanding of the business model of video game retailers using online and physical stores focusing on the impact of digital platforms on the retailing industry within the context of video game industry considering different actor’s perspectives like retailers and consumers. Design/methodology/approach - This is a multiple-case study based on deductive reasoning. In this qualitative study, two cases of click-and-mortar retailers operating in the Swedish video game industry have been considered along with feedback from customers. Online personal interviews and semi-structured interviews have been conducted with retailers and customers respectively. Both primary and secondary data have be...
The world of retail is undergoing a phase of unprecedented crisis, due to rise of E-commerce. In ord...
Purpose: As online retailing grows in importance there is increasing interest in the online customer...
Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish v...
Purpose - The purpose of this study is to extend the understanding of the business model of video ga...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Most companies' desire is to create customer relationships and the working methods have changed as a...
Digitalization has a big impact on the retailing market. Customer behaviour is changing towards an i...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
The focus of this thesis is to analyze the video game console market as it stands today and research...
The main aim for this thesis was to investigate the situation in Kokkola regarding the establishment...
Retail apocalypse has been discussed as a result of the increasing online consumption due to a digit...
As an effect of the exploding e-commerce, an increasing number of stores have been forced to shut do...
This study provides a complete coverage of the current status of the video game business and digital...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2014.In our thesis we examine which facto...
This bachelor degree addresses the importance of sensory marketing in the swedish fashion retail ind...
The world of retail is undergoing a phase of unprecedented crisis, due to rise of E-commerce. In ord...
Purpose: As online retailing grows in importance there is increasing interest in the online customer...
Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish v...
Purpose - The purpose of this study is to extend the understanding of the business model of video ga...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Most companies' desire is to create customer relationships and the working methods have changed as a...
Digitalization has a big impact on the retailing market. Customer behaviour is changing towards an i...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
The focus of this thesis is to analyze the video game console market as it stands today and research...
The main aim for this thesis was to investigate the situation in Kokkola regarding the establishment...
Retail apocalypse has been discussed as a result of the increasing online consumption due to a digit...
As an effect of the exploding e-commerce, an increasing number of stores have been forced to shut do...
This study provides a complete coverage of the current status of the video game business and digital...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2014.In our thesis we examine which facto...
This bachelor degree addresses the importance of sensory marketing in the swedish fashion retail ind...
The world of retail is undergoing a phase of unprecedented crisis, due to rise of E-commerce. In ord...
Purpose: As online retailing grows in importance there is increasing interest in the online customer...
Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish v...