Coordination games have multiple equilibria under complete information. However, recent theoretical advances show that if players are uncertain but can acquire information about a payoff-relevant state of the world, the number of equilibria depends on whether they can implement strategies (stochastic choice rules) discontinuous in the state. We experimentally test these results in a two-player investment game. Through a minimal visual variation in the design (our treatment) we prompt participants to play strategies whereby their probability to invest is either continuous or discontinuous in the payoff-relevant state. When participants use continuous strategies, average behavior is consistent with play in the risk-dominant equilibrium, the u...
A monotone game is an extensive-form game with complete information, simultaneous moves and an irrev...
We study the role of local effects and finite size effects in reaching coordination and in equilibri...
We study experimentally a class of pure coordination games as a special case of the Consumer Choice ...
We experimentally test theoretical predictions on equilibrium selection in a two-player coordination...
Players receive a return to investment that is increasing in the proportion of others who invest and...
This paper compares the leading theoretical approaches to equilibrium selection, both traditional an...
We explore a model of equilibrium selection in coordination games, where agents stochastically adjus...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game is...
We present experimental results on a repeated coordination game with Pareto-ranked equilibria in whi...
We experimentally study equilibrium selection in repeated coordination games played on networks. We ...
We present experimental results on a repeated coordination game with Pareto-ranked equilibria in whi...
Coordination behavior is studied experimentally in a class of noncooperative market entry games feat...
This dissertation presents three independent essays in microeconomic theory. Chapter 1 (co-authored...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Economics, 2001.Includes bibliograp...
A monotone game is an extensive-form game with complete information, simultaneous moves and an irrev...
We study the role of local effects and finite size effects in reaching coordination and in equilibri...
We study experimentally a class of pure coordination games as a special case of the Consumer Choice ...
We experimentally test theoretical predictions on equilibrium selection in a two-player coordination...
Players receive a return to investment that is increasing in the proportion of others who invest and...
This paper compares the leading theoretical approaches to equilibrium selection, both traditional an...
We explore a model of equilibrium selection in coordination games, where agents stochastically adjus...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game is...
We present experimental results on a repeated coordination game with Pareto-ranked equilibria in whi...
We experimentally study equilibrium selection in repeated coordination games played on networks. We ...
We present experimental results on a repeated coordination game with Pareto-ranked equilibria in whi...
Coordination behavior is studied experimentally in a class of noncooperative market entry games feat...
This dissertation presents three independent essays in microeconomic theory. Chapter 1 (co-authored...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Economics, 2001.Includes bibliograp...
A monotone game is an extensive-form game with complete information, simultaneous moves and an irrev...
We study the role of local effects and finite size effects in reaching coordination and in equilibri...
We study experimentally a class of pure coordination games as a special case of the Consumer Choice ...