Beside traditional multitouch input, mobile devices provide various possibilities to interact in a physical, device-based manner due to their built-in hardware. Applying such interaction techniques allows for sharing content easily, e.g. by literally pouring content from one device into another, or accessing device functions quickly, e.g. by facing down the device to mute incoming calls. So-called mobile-based interaction techniques are characterized by movements and concrete positions in real spaces. Even though such interactions may provide many advantages in everyday life, they have limited visibility in interaction design due to the complexity of sensor processing. Hence, mobile-based interactions are often integrated, if any, at late d...
The current mobile paradigm is in many ways fundamentally different from the conventional desktop pa...
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movemen...
We present a touch and proximity based method for binding a group of mobile devices into an ecosyste...
Interaction designers for mobile phones mainly focus on displays but have only little knowledge abou...
We introduce a design technique, Clear Panels, to design interactive mobile device applications. Usi...
Various built-in sensors enable interacting with mobile devices beyond the screen. So-called mobile ...
Beside designing the graphical interface of mobile applications, mobile phones and their built-in se...
Personal mobile devices such as mobile phones, tablets, fitness wristbands, and smart watches are be...
My research activities have focused on solving some of the main challenges of three types of ubiquit...
Recent changes in the mobile environment; such as the addition of multi-touch gestures, usage of sen...
Abstract. Besides key presses and text input, modern mobile devices support advanced interactions li...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
In this paper we present a software framework which supports the construction of mixed-fidelity (fro...
Research on mobile collocated interactions has been exploring situations where collocated users enga...
In this workshop paper we present design and evaluation challenges of the Social and Spatial Interac...
The current mobile paradigm is in many ways fundamentally different from the conventional desktop pa...
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movemen...
We present a touch and proximity based method for binding a group of mobile devices into an ecosyste...
Interaction designers for mobile phones mainly focus on displays but have only little knowledge abou...
We introduce a design technique, Clear Panels, to design interactive mobile device applications. Usi...
Various built-in sensors enable interacting with mobile devices beyond the screen. So-called mobile ...
Beside designing the graphical interface of mobile applications, mobile phones and their built-in se...
Personal mobile devices such as mobile phones, tablets, fitness wristbands, and smart watches are be...
My research activities have focused on solving some of the main challenges of three types of ubiquit...
Recent changes in the mobile environment; such as the addition of multi-touch gestures, usage of sen...
Abstract. Besides key presses and text input, modern mobile devices support advanced interactions li...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
In this paper we present a software framework which supports the construction of mixed-fidelity (fro...
Research on mobile collocated interactions has been exploring situations where collocated users enga...
In this workshop paper we present design and evaluation challenges of the Social and Spatial Interac...
The current mobile paradigm is in many ways fundamentally different from the conventional desktop pa...
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movemen...
We present a touch and proximity based method for binding a group of mobile devices into an ecosyste...