This study aims to determine the effect of Perceived Ease of Use, Brand Trust, and Security on Interest of Using LinkAja E-wallet Application in Denpasar City. The population is those who have the LinkAja e-wallet application or at least know the site in Denpasar City, with a sample of 80 respondents. Sampling using a purposive sampling technique. Collecting data using an online questionnaire with a Likert scale measurement tool. The type of data used in this study is quantitative data. The data analysis method used in this study uses validity test, reliability test, classic assumption test, and multiple linear regression analysis test using SPSS version 20.0. The results of this study stated that the variable Perceived Ease of Use, Brand T...
Generasi Z sebagai true digital natives atau generasi yang lahir dan tumbuh dengan internet tidak as...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk menganalisis pengaruh dari social influence, perceived usefulness, pe...
This study aims to analyze the effect of perceived convenience, perceived benefits, perceived risk a...
The purpose of this study is to test and know the effect of brand awareness, promotion, and perceive...
This study aims to determine the effect of public perceptions of e-wallets or electronic wallets on ...
Currently, the lifestyle of modern society is changing, due to the support of increasingly sophistic...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness (persepsi manfaat), percei...
Currently, digital wallets in Indonesia continue to see an increase in the number of users. In gener...
This research aims to 10 knowing the effect of ease of use on the purchasing decisions for Dana e-wa...
Akselerasi perkembangan teknologi digital membawa perubahan pada perilaku konsumen dalam melakukan t...
Muhammad Aryana, 2020: The Effect of Perceived Ease of Use And Trust towards Customer Satisfaction ...
The tight competition in the e-wallet market and the rapid growth in the number of users in Indonesi...
This study aims to analyze the effect of risk, ease of use, discount, and wide acceptability on sati...
Generasi Z sebagai true digital natives atau generasi yang lahir dan tumbuh dengan internet tidak as...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk menganalisis pengaruh dari social influence, perceived usefulness, pe...
This study aims to analyze the effect of perceived convenience, perceived benefits, perceived risk a...
The purpose of this study is to test and know the effect of brand awareness, promotion, and perceive...
This study aims to determine the effect of public perceptions of e-wallets or electronic wallets on ...
Currently, the lifestyle of modern society is changing, due to the support of increasingly sophistic...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness (persepsi manfaat), percei...
Currently, digital wallets in Indonesia continue to see an increase in the number of users. In gener...
This research aims to 10 knowing the effect of ease of use on the purchasing decisions for Dana e-wa...
Akselerasi perkembangan teknologi digital membawa perubahan pada perilaku konsumen dalam melakukan t...
Muhammad Aryana, 2020: The Effect of Perceived Ease of Use And Trust towards Customer Satisfaction ...
The tight competition in the e-wallet market and the rapid growth in the number of users in Indonesi...
This study aims to analyze the effect of risk, ease of use, discount, and wide acceptability on sati...
Generasi Z sebagai true digital natives atau generasi yang lahir dan tumbuh dengan internet tidak as...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk menganalisis pengaruh dari social influence, perceived usefulness, pe...