This talk offers initial insights and lessons learned from two pilot studies using interactive digital narrative (IDN) as educational interventions seeking to effect positive behaviour change regarding topics of global social issues: climate change and antimicrobial resistance. “You and CO2” is a series of workshops for secondary school students: the researchers led hands-on sessions in the chemistry of carbon footprints, reading a climate-change-themed IDN, and composing IDNs on the same theme. The project’s overall aim is to effect observable attitude changes in the students regarding elements of their lifestyles that contribute to climate change. “Infectious Storytelling” centres on affecting patient behaviours that contribute to antimic...
The stories humans tell and are told about climate change matters in our understanding of the phenom...
Climate change is already having adverse impacts on ecosystems, communities and economic activities ...
Preparing students for their future and qualifying them to enter public life is the essential role o...
Both the United Nations and the World Health Organization stress the need to address numerous increa...
We designed and pilot tested “You and CO2”, a STEAM program designed to encourage students to reflec...
We designed and pilot tested “You and CO2”, a program designed to encourage students to reflect on t...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
We explored how computer games developed as part of an innovative set of climate change education ma...
Increasing awareness and information on climate change is among the most important things society ca...
School students are growing up in a world with a rapidly changing climate, the effects of which will...
In this case study, we document the development and user-testing of Epidemic: Self-care for Crisis, ...
In this paper we describe the practices used by alternate reality game (ARG) designers to engage fan...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
The stories humans tell and are told about climate change matters in our understanding of the phenom...
Climate change is already having adverse impacts on ecosystems, communities and economic activities ...
Preparing students for their future and qualifying them to enter public life is the essential role o...
Both the United Nations and the World Health Organization stress the need to address numerous increa...
We designed and pilot tested “You and CO2”, a STEAM program designed to encourage students to reflec...
We designed and pilot tested “You and CO2”, a program designed to encourage students to reflect on t...
Communicating climate change in a manner that spurs engagement and motivates actions among the publi...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
Video games have risen as a popular medium with the potential to become a powerful tool for public c...
We explored how computer games developed as part of an innovative set of climate change education ma...
Increasing awareness and information on climate change is among the most important things society ca...
School students are growing up in a world with a rapidly changing climate, the effects of which will...
In this case study, we document the development and user-testing of Epidemic: Self-care for Crisis, ...
In this paper we describe the practices used by alternate reality game (ARG) designers to engage fan...
The purpose of this study is to explore high school students’ perceptions of learning climate change...
The stories humans tell and are told about climate change matters in our understanding of the phenom...
Climate change is already having adverse impacts on ecosystems, communities and economic activities ...
Preparing students for their future and qualifying them to enter public life is the essential role o...