This exploratory research investigates the virtual world industry, explanations for its growth and emerging trends for entrepreneurial ventures and marketing communications. It then explores the effectiveness of operating and promoting higher education in Second Life. Results illustrate consumers 17-24 years old still rely on traditional media for information related to higher education. Developing a business model and marketing mix in Second Life, that often features uncensored content, may not be an appropriate method of connecting with the target demographic. Benefits of utilizing virtual worlds are considered; further research is recommended; suggestions are offered to increase Second Life’s viability in higher education
Second Life is a three-dimensional multi-user virtual environment with a vibrant economy, where avat...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
From Interactive to Immersive: Marketing Education takes a Virtual Leap of Faith Virtual worlds are ...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Abstract From times immemorial, man had always been fascinated by the concept of travelling to and l...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Second Life is a three-dimensional multi-user virtual environment with a vibrant economy, where avat...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the comple...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
Virtual worlds are becoming increasingly sophisticated, showing potentials as the platform for a var...
From Interactive to Immersive: Marketing Education takes a Virtual Leap of Faith Virtual worlds are ...
Virtual worlds such as Second Life have recently gained increased visibility from businesses seeking...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Abstract From times immemorial, man had always been fascinated by the concept of travelling to and l...
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporat...
With the growing awareness on the research of virtual worlds, it is claimed the development of virtu...
Second Life is a three-dimensional multi-user virtual environment with a vibrant economy, where avat...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...