Based on constructivist philosophy which focuses on enabling learners to generate knowledge through interaction with physical objects, the idea of makerspace was initiated. The main essence of makerspace is to stir creativity, innovations and motivate learners towards designing and inventing. This paper is an exposition on the place of makerspace as a new approach to pedagogical activities. The 21st century is immersed in information and communication technology revolution which has necessitated a new way of learning. New generation of learners are referred to as digital natives who are naturally gravitated towards new innovations. This paper relies on recent scholarly publications to point out intricacies of makerspace, the need for educat...
Technology-rich creative learning environments, often referred to as makerspaces, are attracting inc...
Goal / Purpose: Universities are increasingly investing in makerspaces. These learning spaces are pr...
Makerspaces are environments where individuals use technologies to make physical artifacts within a ...
Based on constructivist philosophy which focuses on enabling learners to generate knowledge through ...
We are in the midst of a never-ending paradigm shift of standards and insights in a technology-focus...
AbstractThis contribution describes a sustainable model for makerspaces in primary and lower seconda...
This major research paper is a narrative account of Makerspaces and my experiences as a teacher who ...
The maker movement is impacting formal and non-formal education all over the world. Makerspaces are ...
Spurred by technological advances and the demand for STEM programs in the curriculum and the workpla...
Makerspaces are continuing to grow in popularity, not just with discerning hobbyists and hackers but...
Makerspaces are now common in schools. This idea, which originated outside education, is being advoc...
Makerspaces supply a venue for students to construct a variety of real-world products at the collegi...
Makerspaces are the trend in public education. What is a Makerspace, is a makerspace right for our s...
The maker movement is rapidly growing as schools look to address learning in the subjects of STEM su...
AbstractTechnology has become an ordinary, constituent element of today's world. Therefore, digital ...
Technology-rich creative learning environments, often referred to as makerspaces, are attracting inc...
Goal / Purpose: Universities are increasingly investing in makerspaces. These learning spaces are pr...
Makerspaces are environments where individuals use technologies to make physical artifacts within a ...
Based on constructivist philosophy which focuses on enabling learners to generate knowledge through ...
We are in the midst of a never-ending paradigm shift of standards and insights in a technology-focus...
AbstractThis contribution describes a sustainable model for makerspaces in primary and lower seconda...
This major research paper is a narrative account of Makerspaces and my experiences as a teacher who ...
The maker movement is impacting formal and non-formal education all over the world. Makerspaces are ...
Spurred by technological advances and the demand for STEM programs in the curriculum and the workpla...
Makerspaces are continuing to grow in popularity, not just with discerning hobbyists and hackers but...
Makerspaces are now common in schools. This idea, which originated outside education, is being advoc...
Makerspaces supply a venue for students to construct a variety of real-world products at the collegi...
Makerspaces are the trend in public education. What is a Makerspace, is a makerspace right for our s...
The maker movement is rapidly growing as schools look to address learning in the subjects of STEM su...
AbstractTechnology has become an ordinary, constituent element of today's world. Therefore, digital ...
Technology-rich creative learning environments, often referred to as makerspaces, are attracting inc...
Goal / Purpose: Universities are increasingly investing in makerspaces. These learning spaces are pr...
Makerspaces are environments where individuals use technologies to make physical artifacts within a ...