The research objective is the identification of the negative image of the Russian state in computer games of the western developers. The characteristics and tendencies are given in the development of virtual game space from the first person (shooters) where the image of the enemy of the Russian origin is created. Virtual game communications are considered as a special form of social interaction on the Internet where technologies of political convictions and increase in level of hostility of rather specially chosen object are approved.The research has cross-disciplinary character. When studying virtual game network space authors used structurally functional and sociocultural approach.Computer games can serve as platform for the information w...
A indústria de videojogos tem ganho importância nas últimas décadas sendo parte central da economia ...
Objetivo: O artigo considerou o grau de confiança de estudantes russos e eslovacos da geração Z (Ger...
In a context where emergent technologies seem to promote participation and collaboration, video game...
The research objective is the identification of the negative image of the Russian state in computer ...
[Objective] The moment Russia officially invaded Ukraine, the world experienced a period of tension ...
This research analyzes the potential of war videogames to activate critical thinking of the players,...
The relevance of the research topic is because the administrative reform initiated in the Russian Fe...
Wars shape identities, states and political regimes. In this article, I analyze the three phases of ...
World of Warcraft is a digital game very well-known and played worldwide. In the virtual world of t...
Contrary to Vladimir Putin's geopolitical arguments to justify the 2022 large-scale invasion of Ukra...
In order to understand the development of disciplinary International Relations (IR) during the 20th ...
A invasão russa da Ucrânia em fevereiro de 2022 demonstrou que a guerra cibernética integra as estra...
Advertida con sorpresa durante la invasión de Crimea y popularizada tras las pasadas elecciones pres...
The paper is devoted to the research of regional environment’s current state, that promoting develop...
The relationships and social interactions that occurs through Information and Communication Technol...
A indústria de videojogos tem ganho importância nas últimas décadas sendo parte central da economia ...
Objetivo: O artigo considerou o grau de confiança de estudantes russos e eslovacos da geração Z (Ger...
In a context where emergent technologies seem to promote participation and collaboration, video game...
The research objective is the identification of the negative image of the Russian state in computer ...
[Objective] The moment Russia officially invaded Ukraine, the world experienced a period of tension ...
This research analyzes the potential of war videogames to activate critical thinking of the players,...
The relevance of the research topic is because the administrative reform initiated in the Russian Fe...
Wars shape identities, states and political regimes. In this article, I analyze the three phases of ...
World of Warcraft is a digital game very well-known and played worldwide. In the virtual world of t...
Contrary to Vladimir Putin's geopolitical arguments to justify the 2022 large-scale invasion of Ukra...
In order to understand the development of disciplinary International Relations (IR) during the 20th ...
A invasão russa da Ucrânia em fevereiro de 2022 demonstrou que a guerra cibernética integra as estra...
Advertida con sorpresa durante la invasión de Crimea y popularizada tras las pasadas elecciones pres...
The paper is devoted to the research of regional environment’s current state, that promoting develop...
The relationships and social interactions that occurs through Information and Communication Technol...
A indústria de videojogos tem ganho importância nas últimas décadas sendo parte central da economia ...
Objetivo: O artigo considerou o grau de confiança de estudantes russos e eslovacos da geração Z (Ger...
In a context where emergent technologies seem to promote participation and collaboration, video game...