This study compared the performance of two audience response systems (ARSs) without students requiring smartphone technology or Internet access during problem-based learning (PBL) activities. Clicker handsets linked to a radio frequency (RF) receiver and paper voting cards, known as Plickers, which display a QR code (two-dimensional barcode) that can be captured by the instructor using a standard camera on a tablet device, represent two audience response platforms that allow students to vote in classrooms where smartphones are prohibited. Following regular usage of both by 157 first-year undergraduates, the proportion of the cohort voting with each polling platform was compared across 65 polling events as a measure of student compliance and...