The production of audio for virtual, augmented and mixed reality (‘XR’) is on the verge of rapid growth - disrupting traditional methods of audio production and necessitating the development of new skills, new working methods and new technologies to accommodate these changes. Worldwide adoption of XR headsets and applications has significant growth forecast for the coming decade. Consumer spending is growing, with Sony’s PSVR headset leading the charge, and increased spending can be seen in entertainment, retail, manufacturing, logistics and many other industries. These applications require adaptive, procedural audio that can interact with inputs from users and their environments. XR applications require audio that give semblance to ‘real-w...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
Abstract: Room-scale Virtual Reality (VR) affordance in movement and interactivity causes new challe...
Funding Information: This research has received funding from the Aalto University Doctoral School of...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
Arguably the most rapidly expanding market for audio production is that of 3-D audio – 360° spatial ...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
An area of immersive storytelling in rapid evolution is that of extended reality. This emergent mode...
International audienceSound plays a very important role in everyday life as well as in XR applicatio...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
As three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation...
Immersive virtual environments offer the possibility of natural interaction within a virtual world t...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
To stimulate all five senses through a realistic representation, audio plays a significant role. Arc...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
Abstract: Room-scale Virtual Reality (VR) affordance in movement and interactivity causes new challe...
Funding Information: This research has received funding from the Aalto University Doctoral School of...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
Arguably the most rapidly expanding market for audio production is that of 3-D audio – 360° spatial ...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
An area of immersive storytelling in rapid evolution is that of extended reality. This emergent mode...
International audienceSound plays a very important role in everyday life as well as in XR applicatio...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
As three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation...
Immersive virtual environments offer the possibility of natural interaction within a virtual world t...
Immersive Sound Techniques and Virtual Worlds. This presentation offers a theoretical and practic...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
To stimulate all five senses through a realistic representation, audio plays a significant role. Arc...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
Abstract: Room-scale Virtual Reality (VR) affordance in movement and interactivity causes new challe...
Funding Information: This research has received funding from the Aalto University Doctoral School of...