This dataset presents 159 players\u27 computer log data when they play a Serious Game along with their characteristics data including problem-solving performance scores, demographic information, metacognition, and goal orientation measurements. A total of 85,194 log files were recorded during one-hour game play. The data here are related to the research paper entitled “The Impact of Learner Metacognition and Goal Orientation on Problem-Solving in a Serious Game Environment” by Liu and Liu [1]. The data collected would provide insights on the relationship among individual player characteristics, in-game behavior and performance in the game
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
Dataset produced in a study to measure the impact of levels' generation and adaptation to the player...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
Understanding player behavior in a game is quite important to know people model thinking. Through pu...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
In this paper we describe the development of a detector of seriousness of pursuit of a particular go...
In this final master thesis, we apply data mining techniques to a dataset obtained from students pla...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Digital educational games are increasingly being used in instruction. In the technological era, they...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
Dataset produced in a study to measure the impact of levels' generation and adaptation to the player...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
Understanding player behavior in a game is quite important to know people model thinking. Through pu...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Video games have become the largest portion of the entertainment industry and everyday life of milli...
In this paper we describe the development of a detector of seriousness of pursuit of a particular go...
In this final master thesis, we apply data mining techniques to a dataset obtained from students pla...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Digital educational games are increasingly being used in instruction. In the technological era, they...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
Dataset produced in a study to measure the impact of levels' generation and adaptation to the player...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...