This disclosure describes techniques to generate an audio experience or soundscape corresponding to the visual field of a user. With user permission, objects within the feed of a head-mounted camera are semantically identified using computer vision techniques. Based on the detected objects, a unique audio experience, shaped by the world around a user and by the physical items they engage with, is generated
Within soundscape research, audio visualisations are generally targeted towards scientific audiences...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
The Synesthetic Music Experience Communicator combines research in the areas of human computer inter...
In this paper the author will describe and show examples of his live audio-visual work for 3D spatia...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
A Computer Vision System for doing Interactive Installations This thesis is a computer vision system...
S.A.R.A. (synesthetic augmented reality application) is an App exploring the potential of using a mo...
Sensory substitution devices have been widely used as an assistive tool, mainly for the purpose of r...
This thesis attempts to open a dialogue around fundamental questions of perception such as: how do w...
In this paper, we present our findings related to the problem of localization and visualization of a...
In 2019 the virtual reality experience Cyberdream VR was presented at various events including the E...
My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is...
We present novel techniques for obtaining and producing audio information in an interactive virtual ...
Within soundscape research, audio visualisations are generally targeted towards scientific audiences...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...
This paper discusses the design of audio-visual sound toys in Cyberdream, a virtual reality music vi...
The Synesthetic Music Experience Communicator combines research in the areas of human computer inter...
In this paper the author will describe and show examples of his live audio-visual work for 3D spatia...
Abstract. Auditory authoring is an essential component in the design of virtual environments and des...
A Computer Vision System for doing Interactive Installations This thesis is a computer vision system...
S.A.R.A. (synesthetic augmented reality application) is an App exploring the potential of using a mo...
Sensory substitution devices have been widely used as an assistive tool, mainly for the purpose of r...
This thesis attempts to open a dialogue around fundamental questions of perception such as: how do w...
In this paper, we present our findings related to the problem of localization and visualization of a...
In 2019 the virtual reality experience Cyberdream VR was presented at various events including the E...
My research interest is the targeted exploration of higher nuance (strengthening) of a sense that is...
We present novel techniques for obtaining and producing audio information in an interactive virtual ...
Within soundscape research, audio visualisations are generally targeted towards scientific audiences...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
Realistic visual and audio rendering still remains a technical challenge. Indeed, typical computers ...