Background: Research and evidence-based medicine (EBM) education are important parts of residency training in Emergency Medicine (EM), however curricular time is limited and trainees are exposed to very large amounts of learning material in a short period of time. EM educators integrate novel strategies to engage learners and improve understanding and retention, including case-based strategies, flipped-classrooms, workshops, simulation, and traditional lecture-based methods. The escape-hunt, a hybrid escape room and scavenger hunt activity, presents an opportunity to integrate an active learning strategy that capitalizes on the benefits of improved engagement and collaborative learning in adults. Educational Objectives: We sought to develop...
Teamwork, a skill critical for quality patient care, is recognized as a core competency by the Accre...
Learning Objectives: Our goal was to create a bespoke annual competition that incentivizes residents...
Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and ...
Background: Research and evidence-based medicine (EBM) education are important parts of residency tr...
OBJECTIVES: Research and evidence-based medicine (EBM) education are important elements of emergency...
Learning Objectives: We sought to develop a research escape-hunt to teach EM residents: 1) predictiv...
© 2019 by the Society for Academic Emergency Medicine Traditional conference didactics may not be ef...
Learning Objectives: Priapism drainage; Common causes of hyperkalemia; Pacemaker EKGs and errors; Co...
Introduction: Medical educators are constantly seeking methods to increase engagement in the era of ...
Parallel Session 2 - #817 (Cancelled)The symposium’s main theme is 'Engaging Learners: Games and F...
Audience: This scavenger hunt/escape room is a didactic activity for emergency medicine residents o...
Background: The COVID-19 pandemic turned the world towards digitized learning. In the present day, ...
Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of t...
Educators are continually challenged to engage students in the learning process and implement active...
BackgroundGamification in medical education has gained popularity over the past several years. We de...
Teamwork, a skill critical for quality patient care, is recognized as a core competency by the Accre...
Learning Objectives: Our goal was to create a bespoke annual competition that incentivizes residents...
Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and ...
Background: Research and evidence-based medicine (EBM) education are important parts of residency tr...
OBJECTIVES: Research and evidence-based medicine (EBM) education are important elements of emergency...
Learning Objectives: We sought to develop a research escape-hunt to teach EM residents: 1) predictiv...
© 2019 by the Society for Academic Emergency Medicine Traditional conference didactics may not be ef...
Learning Objectives: Priapism drainage; Common causes of hyperkalemia; Pacemaker EKGs and errors; Co...
Introduction: Medical educators are constantly seeking methods to increase engagement in the era of ...
Parallel Session 2 - #817 (Cancelled)The symposium’s main theme is 'Engaging Learners: Games and F...
Audience: This scavenger hunt/escape room is a didactic activity for emergency medicine residents o...
Background: The COVID-19 pandemic turned the world towards digitized learning. In the present day, ...
Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of t...
Educators are continually challenged to engage students in the learning process and implement active...
BackgroundGamification in medical education has gained popularity over the past several years. We de...
Teamwork, a skill critical for quality patient care, is recognized as a core competency by the Accre...
Learning Objectives: Our goal was to create a bespoke annual competition that incentivizes residents...
Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and ...