This article is a report of our extensive experimentation, during the last two years,of deep reinforcement techniques for training an agent to move in the dungeons of the famous Rogue video-game. The challenging nature of the problem is tightly related the procedural, random generation of new dungeon maps at each level, that forbids any form of level-specific learning, and forces to address the navigation problem in its full generality. Other interesting aspects of the game from the point of view of automatic learning are the partially observable nature of the problem, since maps are initially not visible and get discovered during exploration, and the problem of sparse rewards, requiring the acquisition of complex, non-reactive behaviors in...
Abstract: In Reinforcement Learning, Intrinsic Motivation motivates directed behaviors through a wid...
Exploration plays a fundamental role in any active learning system. This study evaluates the role of...
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their st...
This article is a report of our extensive experimentation, during the last two years,of deep reinfor...
In this work we use Reinforcement Learning to play the famous Rogue, a dungeon-crawler videogame fat...
Rogue is a famous dungeon-crawling video-game of the 80ies, the ancestor of its gender. Due to their...
Part 1: Full papersInternational audienceRogue-likes are difficult computer RPG games set in a proce...
Roguelike games share a common set of core game mechanics, each complex and involving randomization ...
Rogue-like games are a subgenre of computer RPG games, featuring procedurally generated environment ...
Deep reinforcement learning utilizes deep neural networks as the function approximator to model the ...
This paper describes a novel hierarchical reinforcement learning (HRL) algorithm for training an aut...
In this paper we study the application of machine learning methods in complex computer games. A comb...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
In this article we introduce Rogueinabox: a highly modular learning environment built around the vid...
Abstract: In Reinforcement Learning, Intrinsic Motivation motivates directed behaviors through a wid...
Exploration plays a fundamental role in any active learning system. This study evaluates the role of...
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their st...
This article is a report of our extensive experimentation, during the last two years,of deep reinfor...
In this work we use Reinforcement Learning to play the famous Rogue, a dungeon-crawler videogame fat...
Rogue is a famous dungeon-crawling video-game of the 80ies, the ancestor of its gender. Due to their...
Part 1: Full papersInternational audienceRogue-likes are difficult computer RPG games set in a proce...
Roguelike games share a common set of core game mechanics, each complex and involving randomization ...
Rogue-like games are a subgenre of computer RPG games, featuring procedurally generated environment ...
Deep reinforcement learning utilizes deep neural networks as the function approximator to model the ...
This paper describes a novel hierarchical reinforcement learning (HRL) algorithm for training an aut...
In this paper we study the application of machine learning methods in complex computer games. A comb...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
In this article we introduce Rogueinabox: a highly modular learning environment built around the vid...
Abstract: In Reinforcement Learning, Intrinsic Motivation motivates directed behaviors through a wid...
Exploration plays a fundamental role in any active learning system. This study evaluates the role of...
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their st...