Concerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists. The current research presents insights gained from a 12-month empirical trial of new serious game for energy, ‘EnergyCat’; which was designed to encourage household energy reductions in the UK social housing sector. Effects of gameplay on consumption behaviours and energy awareness were explored using 82 UK social housing households (versus a no-game control). Results indicated the intervention did not lead to any substantive changes in awareness or consumption practices. However, post-intervention feedback highlig...
A change in how individuals consume energy is a key step in fighting climate change since it represe...
Increasing our understanding of the factors that influence energy saving behaviour could help in the...
This research is investigating the potential role of online social network based life simulation com...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
Housing represents about 29% of the total energy consumption in Europe and contributes with around 2...
The energy consumption of the current building stock represents about 40% of the total final energy ...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
No embargo required.The invisibility and intangibility of energy are key challenges faced by communi...
End use energy efficiency and fuel poverty is one of the major issues in the UK social housing secto...
Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switze...
The energy consumption of the current building stock represents about 40% of the total final energy...
This paper presents a qualitative exploration of domestic energy consumption practices in the UK soc...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Games for Change have been developed to leverage the motivational power of video games in a wide ran...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
A change in how individuals consume energy is a key step in fighting climate change since it represe...
Increasing our understanding of the factors that influence energy saving behaviour could help in the...
This research is investigating the potential role of online social network based life simulation com...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
Housing represents about 29% of the total energy consumption in Europe and contributes with around 2...
The energy consumption of the current building stock represents about 40% of the total final energy ...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
No embargo required.The invisibility and intangibility of energy are key challenges faced by communi...
End use energy efficiency and fuel poverty is one of the major issues in the UK social housing secto...
Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switze...
The energy consumption of the current building stock represents about 40% of the total final energy...
This paper presents a qualitative exploration of domestic energy consumption practices in the UK soc...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Games for Change have been developed to leverage the motivational power of video games in a wide ran...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
A change in how individuals consume energy is a key step in fighting climate change since it represe...
Increasing our understanding of the factors that influence energy saving behaviour could help in the...
This research is investigating the potential role of online social network based life simulation com...