Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a simulated environment. For the last few decades, many researchers are working in the field of incorporating emotions in a virtual agent. In the emotion model, the behavior of an agent depends upon how the event is perceived by the agent with respect to the goal. Hence, perception of the event while considering the past experience, importance of event towards achieving goal, agent’s own capabilities and resources is an important process which directly influences the decision making and action selection. The proposed models, till date, are either too complex to adapt or are using a very few parameters to describe the event. So, in this paper, w...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Player experience (PX) evaluation has become a field of interest in the game industry. Several manua...
Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a ...
In complex simulations, multi-agents systems allow to model virtual humans with an explicit cognitiv...
Embedding a computational model of emotion in virtual agents is beneficial in a variety of domains. ...
[EN] Humans use rather vague and imprecise words to express emotions. Therefore, fuzzy logic allows ...
In the field of artificial intelligence the production of believable emotions are vital to be able t...
This paper outlines a software framework for the simulation of dynamic emotions in simulated agents....
Emotions play a significant role in human cognitive processes such as attention, motivation, learnin...
International audienceInteractive virtual characters are expected to lead to an intuitive interactio...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Boukricha H, Becker C, Wachsmuth I. Simulating empathy for the virtual human Max. In: Reichardt D, L...
Item does not contain fulltextTo endow virtual agents with more realistic affective behavior, the no...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Player experience (PX) evaluation has become a field of interest in the game industry. Several manua...
Integration of emotion in a virtual agent is a topic of research to depict human-like behavior in a ...
In complex simulations, multi-agents systems allow to model virtual humans with an explicit cognitiv...
Embedding a computational model of emotion in virtual agents is beneficial in a variety of domains. ...
[EN] Humans use rather vague and imprecise words to express emotions. Therefore, fuzzy logic allows ...
In the field of artificial intelligence the production of believable emotions are vital to be able t...
This paper outlines a software framework for the simulation of dynamic emotions in simulated agents....
Emotions play a significant role in human cognitive processes such as attention, motivation, learnin...
International audienceInteractive virtual characters are expected to lead to an intuitive interactio...
We have proposed an improved emotion model based on the well-known PAD model in affective computing ...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Boukricha H, Becker C, Wachsmuth I. Simulating empathy for the virtual human Max. In: Reichardt D, L...
Item does not contain fulltextTo endow virtual agents with more realistic affective behavior, the no...
2013-10-01Intelligent agents in games tend to exhibit behaviors that do not reflect humanlike qualit...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
Player experience (PX) evaluation has become a field of interest in the game industry. Several manua...