We describe the acquisition of a dialog corpus for French based on multi-task human-machine interactions in a serious game setting. We present a tool for data collection that is configurable for multiple games; describe the data collected using this tool and the annotation schema used to annotate it; and report on the results obtained when training a classifier on the annotated data to associate each player turn with a dialog move usable by a rule based dialog manager. The collected data consists of approximately 1250 dialogs, 10454 utterances and 168509 words and will be made freely available to academic and nonprofit research
A chatbot is a machine conversation system which interacts with human users via natural conversation...
International audienceThe aim of the French Media project was to define a protocol for the evaluatio...
International audienceEvery model is only as strong as the data that it is trained on. In this paper...
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interact...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
International audienceWe present Dialogues in Games (DinG), a corpus of manual transcriptions of rea...
We present and evaluate two state-of-the art dialogue systems developed to support dialog with Frenc...
This research work aims at improving the communicative behaviour of software agents interacting with...
This research work aims at improving the communicative behaviour of software agents interacting with...
International audienceWe present two dialogue systems developed to support chating with French speak...
We present and evaluate two state-of-the art dialogue systems developed to support dia-log with Fren...
International audienceTechnical online chats distinguish themselves from more usual natural language...
International audienceWe present and evaluate two state-of-the art dialogue systems developed to sup...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
A chatbot is a machine conversation system which interacts with human users via natural conversation...
International audienceThe aim of the French Media project was to define a protocol for the evaluatio...
International audienceEvery model is only as strong as the data that it is trained on. In this paper...
We describe the acquisition of a dialog corpus for French based on multi-task human-machine interact...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-co...
International audienceWe present Dialogues in Games (DinG), a corpus of manual transcriptions of rea...
We present and evaluate two state-of-the art dialogue systems developed to support dialog with Frenc...
This research work aims at improving the communicative behaviour of software agents interacting with...
This research work aims at improving the communicative behaviour of software agents interacting with...
International audienceWe present two dialogue systems developed to support chating with French speak...
We present and evaluate two state-of-the art dialogue systems developed to support dia-log with Fren...
International audienceTechnical online chats distinguish themselves from more usual natural language...
International audienceWe present and evaluate two state-of-the art dialogue systems developed to sup...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
A chatbot is a machine conversation system which interacts with human users via natural conversation...
International audienceThe aim of the French Media project was to define a protocol for the evaluatio...
International audienceEvery model is only as strong as the data that it is trained on. In this paper...