In this paper we explore and validate the merits of using absolute and relative viewing distances from the screen as complementary input modalities for interactive systems. We motivate the use of viewing distance as a complementary modality by first mapping out its design space and then proposing several new applications that could benefit from it. We demonstrate that both absolute and relative viewing distance can be reliably estimated under controlled circumstances for both desktop and mobile devices using low-cost cameras and readily available computer vision algorithms. In our evaluations we find that viewing distance is a promising complementary input modality that can be reliably estimated using computer vision in environments with co...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
International audienceWhen walking within an immersive projection environment, accommodation distanc...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
The image perception in humans depends on many factors. One of the most important ones is certainly ...
Light field visualization is an emerging 3D technology that does not rely on viewing devices, such a...
We see currently the trend of having larger and larger displays in our living rooms and that more an...
This research was conducted to define viewing distance characteristics of individuals engaged in ord...
We perform an experiment on distance perception in a large-screen display immersive virtual environm...
This research was conducted to define viewing distance characteristics of individuals engaged in ord...
Conventional multi-view displays spatially interlace various views of a 3D scene and form appropriat...
Accurately inferring the distance between the user and the interface enables the design of a variety...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Does visually perceived distance differ when objects are viewed in augmented reality (AR), as oppose...
An experiment was conducted to determine human capabilities for making judgments of relative distanc...
Many HMD applications are improved when people perceive and act similarly in the virtual world as th...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
International audienceWhen walking within an immersive projection environment, accommodation distanc...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...
The image perception in humans depends on many factors. One of the most important ones is certainly ...
Light field visualization is an emerging 3D technology that does not rely on viewing devices, such a...
We see currently the trend of having larger and larger displays in our living rooms and that more an...
This research was conducted to define viewing distance characteristics of individuals engaged in ord...
We perform an experiment on distance perception in a large-screen display immersive virtual environm...
This research was conducted to define viewing distance characteristics of individuals engaged in ord...
Conventional multi-view displays spatially interlace various views of a 3D scene and form appropriat...
Accurately inferring the distance between the user and the interface enables the design of a variety...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Does visually perceived distance differ when objects are viewed in augmented reality (AR), as oppose...
An experiment was conducted to determine human capabilities for making judgments of relative distanc...
Many HMD applications are improved when people perceive and act similarly in the virtual world as th...
International audienceWhen walking within a CAVE-like system, accommodation distance, parallax and a...
International audienceWhen walking within an immersive projection environment, accommodation distanc...
Many scientists have demonstrated that compared to the real world egocentric distances in head-mount...