We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail. © 2011 IEEE
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There are a lot of cases in real world where new technologies use a device (such as a camera or a se...
In this project, we propose the implementation of a 3D object recognition system which will be optim...
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International audienceWe present a novel 3D reconstruction system that can generate a stable triangl...
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