Over the past decade, a variety of user models have been proposed for user simulation-based reinforcement-learning of dialogue strategies. However, the strategies learned with these models are rarely evaluated in actual user trials and it remains unclear how the choice of user model affects the quality of the learned strategy. In particular, the degree to which strategies learned with a user model generalise to real user populations has not be investigated. This paper presents a series of experiments that qualitatively and quantitatively examine the effect of the user model on the learned strategy. Our results show that the performance and characteristics of the strategy are in fact highly dependent on the user model. Furthermore, a policy ...
Interactive reinforcement learning methods utilise an external information source to evaluate decisi...
This paper presents an agenda-based user simulator which has been extended to be trainable on real d...
We report evaluation results for real users of a learnt dialogue management policy versus a hand-cod...
Recent studies show that user simulations can be used to generate training corpora for learning dial...
Within the broad field of spoken dialogue systems, the application of machine-learning approaches to...
A user simulation is a computer program which simulates human user behaviors. Recently, user simulat...
International audienceSpoken dialogue systems provide an opportunity for man machine interaction usi...
User simulation is an important research area in the field of spoken dialogue systems (SDS) because ...
This paper describes a set of experiments designed to explore the utility of simulated dialogues and...
To train a statistical spoken dialogue system (SDS) it is essential that an accurate method for meas...
International audienceUser simulation is an important research area in the field of spoken dialogue ...
Simple models are considered useful for decision making, especially when decisions are made by a gro...
This paper advocates the concept of user modeling (UM), which involves dialogue strategies. We focus...
Recent work in designing spoken dialogue systems has focused on using Reinforcement Learning to auto...
We propose a novel model to simulate user knowledge consis- tency in tutoring dialogs, where no clea...
Interactive reinforcement learning methods utilise an external information source to evaluate decisi...
This paper presents an agenda-based user simulator which has been extended to be trainable on real d...
We report evaluation results for real users of a learnt dialogue management policy versus a hand-cod...
Recent studies show that user simulations can be used to generate training corpora for learning dial...
Within the broad field of spoken dialogue systems, the application of machine-learning approaches to...
A user simulation is a computer program which simulates human user behaviors. Recently, user simulat...
International audienceSpoken dialogue systems provide an opportunity for man machine interaction usi...
User simulation is an important research area in the field of spoken dialogue systems (SDS) because ...
This paper describes a set of experiments designed to explore the utility of simulated dialogues and...
To train a statistical spoken dialogue system (SDS) it is essential that an accurate method for meas...
International audienceUser simulation is an important research area in the field of spoken dialogue ...
Simple models are considered useful for decision making, especially when decisions are made by a gro...
This paper advocates the concept of user modeling (UM), which involves dialogue strategies. We focus...
Recent work in designing spoken dialogue systems has focused on using Reinforcement Learning to auto...
We propose a novel model to simulate user knowledge consis- tency in tutoring dialogs, where no clea...
Interactive reinforcement learning methods utilise an external information source to evaluate decisi...
This paper presents an agenda-based user simulator which has been extended to be trainable on real d...
We report evaluation results for real users of a learnt dialogue management policy versus a hand-cod...