The relationship between labor and play is complex and multifaceted, particularly so as it relates to the playing of games. With the rise of the online streaming of games and play these platforms and activities have expanded the associated practices in ways that are highly nuanced and dictated in part by the platform itself. This paper explores the question as to whether the types of labor practices found in games hold across other non-game activities as they engage with streaming through an observational study of art streamers on Twitch. By examining art streamers and comparing their labor to that of games and game streaming, we find that not only are they similar in practice, but that that the structure of Twitch and platforms such as You...
Streaming is an emerging practice of videogame culture, where a player broadcasts a live capture of ...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...
The relationship between labor and play is complex and multifaceted, particularly so as it relates t...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This article explores the growing importance of live streaming, specifically on website and platform...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
This study is a preliminary exploration of how professional game developers live stream their creati...
The increasing digitalization and gamification of different aspects of our lives has blurred the lin...
This thesis studies online video game live streamers. The study aims to explore the interrelationshi...
Twitch and other social media platforms allow a handful of content creators to act as social media i...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
Streaming is an emerging practice of videogame culture, where a player broadcasts a live capture of ...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...
The relationship between labor and play is complex and multifaceted, particularly so as it relates t...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This article explores the growing importance of live streaming, specifically on website and platform...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
The twitch gaming event is a multifaceted and multilayered participatory act, linking economic inter...
This study is a preliminary exploration of how professional game developers live stream their creati...
The increasing digitalization and gamification of different aspects of our lives has blurred the lin...
This thesis studies online video game live streamers. The study aims to explore the interrelationshi...
Twitch and other social media platforms allow a handful of content creators to act as social media i...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
Streaming is an emerging practice of videogame culture, where a player broadcasts a live capture of ...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
In this paper we examine the pursuit of celebrity through the live broadcast (‘streaming’) of video ...