Effective learning requires the learners’ motivation and engagement for the learning tasks. One recent approach to enhance learners’ motivation and engagement is gamification, the use of game design elements in non-game contexts. This paper will introduce a new gamification approach for an archetype of IS, namely negotiation support systems (NSSs) that are used in electronic negotiation training to facilitate the development of e-negotiation skills. E-negotiation training is an interesting area for gamification research, as social interaction through competition and collaboration are an inherent task of negotiations. We compared our gamified approach with a conventional training guided by a lecturer. Our results gathered via surveys and sem...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
A generic theoretical framework on teaching children to negotiate is presented, founded on Piaget’s ...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
The use of game elements in non-game contexts has gained popularity in the education domain to incre...
The use of game elements in non-game contexts has gained popularity in the education domain to incre...
Negotiation activities have often been referred to as a game. For example, negotiators dance around ...
Negotiations are a relevant and highly complex business skill. Therefore, extensive training is requ...
Background and Objectives: Education is an integral part of human life. At present, the educational ...
Purpose – The purpose of the present paper is to propose a pattern towards filling the gap between d...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Within the last decade there has been an increased use of games for higher education. This study pre...
With a high attrition rate among students in online learning, educators and researchers have introdu...
This paper briefly describes a collaborative learning environment created to improve participation i...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
A generic theoretical framework on teaching children to negotiate is presented, founded on Piaget’s ...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
The use of game elements in non-game contexts has gained popularity in the education domain to incre...
The use of game elements in non-game contexts has gained popularity in the education domain to incre...
Negotiation activities have often been referred to as a game. For example, negotiators dance around ...
Negotiations are a relevant and highly complex business skill. Therefore, extensive training is requ...
Background and Objectives: Education is an integral part of human life. At present, the educational ...
Purpose – The purpose of the present paper is to propose a pattern towards filling the gap between d...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Within the last decade there has been an increased use of games for higher education. This study pre...
With a high attrition rate among students in online learning, educators and researchers have introdu...
This paper briefly describes a collaborative learning environment created to improve participation i...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
A generic theoretical framework on teaching children to negotiate is presented, founded on Piaget’s ...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...