The increasing digitalization and gamification of different aspects of our lives has blurred the line between what we consider work and play. Therefore, our productivity may increasingly depend on how we negotiate and view our occupations and work. Through an online survey (n=382), this study examines the relationship between the perception of online video content creation as either work, play or equally as both, and the activities and income of these video content creators (streamers and YouTubers). The results indicate that those who view their content creation as work had the highest levels of activity and income, whereas those who associated their content creation with play, earned more income than those who regard their content creatio...
In recent years, YouTube has evolved from a platform of home videos and news media into a premiere p...
Co-creative relations among professional media producers and consumers indicate a profound shift in...
This master’s thesis examines the digital work performed on video-sharing platform YouTube. This stu...
The increasing digitalization and gamification of different aspects of our lives has blurred the lin...
Purpose: The purpose of this paper is to examine the motivations behind online video content creatio...
The relationship between labor and play is complex and multifaceted, particularly so as it relates t...
This thesis studies online video game live streamers. The study aims to explore the interrelationshi...
Video content creation by “amateur” private users has taken on professional (i.e. work) characterist...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
For a long time, playing games was considered as the opposite of being productive. However, in the d...
By expressing ideas or posting comments and ratings on crowdsourcing platforms, users have transitio...
Co-creative relations among professional media producers and consumers indicate a profound shift in ...
This thesis investigates creative digital labour practices of Irish and Turkish content creators wi...
There has been a recent proliferation of scholarly interest in the impacts of platformization on cul...
Video games are often framed as sites of play and entertainment. Their transformation into work plat...
In recent years, YouTube has evolved from a platform of home videos and news media into a premiere p...
Co-creative relations among professional media producers and consumers indicate a profound shift in...
This master’s thesis examines the digital work performed on video-sharing platform YouTube. This stu...
The increasing digitalization and gamification of different aspects of our lives has blurred the lin...
Purpose: The purpose of this paper is to examine the motivations behind online video content creatio...
The relationship between labor and play is complex and multifaceted, particularly so as it relates t...
This thesis studies online video game live streamers. The study aims to explore the interrelationshi...
Video content creation by “amateur” private users has taken on professional (i.e. work) characterist...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
For a long time, playing games was considered as the opposite of being productive. However, in the d...
By expressing ideas or posting comments and ratings on crowdsourcing platforms, users have transitio...
Co-creative relations among professional media producers and consumers indicate a profound shift in ...
This thesis investigates creative digital labour practices of Irish and Turkish content creators wi...
There has been a recent proliferation of scholarly interest in the impacts of platformization on cul...
Video games are often framed as sites of play and entertainment. Their transformation into work plat...
In recent years, YouTube has evolved from a platform of home videos and news media into a premiere p...
Co-creative relations among professional media producers and consumers indicate a profound shift in...
This master’s thesis examines the digital work performed on video-sharing platform YouTube. This stu...