Toxic behavior (TB) – a form of releasing frustration and anger in a detrimental way – is a common phenomenon in online games. Despite its importance, a validated questionnaire measuring TB is yet missing. In this paper, we apply a comprehensive procedure for scale development by using two difference sources of items. In the first one, the item pool is adapted from an existing scale. In the second one, the act frequency approach is applied to generate a pool of items. We evaluated both scales based on survey data from 380 online gamers. Both instruments are juxtaposed based on their psychometric properties. The results indicate that the adapted scale performs better in the context of our study than the scale generated from the act frequency...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Negative behavior through computer-mediated-communication has become a major concern for players and...
Toxic behavior (TB) – a form of releasing frustration and anger in a detrimental way – is a common p...
Introduction: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities su...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Us...
Within the context of multiplayer online battle arena video games (MOBAs) toxic behavior (TB) remain...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Toxic behavior in video games is a phenomenon that in recent years have become a study of interest. ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Negative behavior through computer-mediated-communication has become a major concern for players and...
Toxic behavior (TB) – a form of releasing frustration and anger in a detrimental way – is a common p...
Introduction: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities su...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Us...
Within the context of multiplayer online battle arena video games (MOBAs) toxic behavior (TB) remain...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Toxic behavior in video games is a phenomenon that in recent years have become a study of interest. ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Negative behavior through computer-mediated-communication has become a major concern for players and...