Virtual reality (VR) provides opportunities for businesses to innovatively engage customers. Based on presence theory, a research model was developed to test the influence of two major components of presence, social presence and spatial presence, on users’ perceptions of hedonic value, utilitarian value, and engagement. An experiment was conducted on two conditions of a VR application (low vs. high social presence) to test the hypotheses in the research model. The results reveal that social presence and spatial presence can improve hedonic value of VR. However, inconsistent with previous studies, our findings reveal a negative relationship between spatial presence and engagement. Theoretical and practical implications, as well as future res...
The rapid development of virtual reality (VR) technology offers opportunities for a widespread consu...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
Virtual and augmented reality are changing how companies interact with customers. However, previous ...
Virtual reality (VR) provides opportunities for businesses to innovatively engage customers. Based o...
Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tour...
Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tour...
This study investigates the persuasive power of virtual reality (VR) imagery for destination marketi...
Although research on three-dimensional virtual environments abounds, little is known about the socia...
Immersive virtual reality applications aim at providing an all-encompassing spatial experience where...
Abstract We present a qualitative study investigating the effects of real-world stimuli and place f...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Understanding the user experience has become over the last decade a major concern for both scientifi...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
The rapid development of virtual reality (VR) technology offers opportunities for a widespread consu...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
Virtual and augmented reality are changing how companies interact with customers. However, previous ...
Virtual reality (VR) provides opportunities for businesses to innovatively engage customers. Based o...
Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tour...
Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tour...
This study investigates the persuasive power of virtual reality (VR) imagery for destination marketi...
Although research on three-dimensional virtual environments abounds, little is known about the socia...
Immersive virtual reality applications aim at providing an all-encompassing spatial experience where...
Abstract We present a qualitative study investigating the effects of real-world stimuli and place f...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
The concept of presence, ubiquitous in VR research, remains in infancy in tourism literature. Resear...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidlybecoming a...
Understanding the user experience has become over the last decade a major concern for both scientifi...
Virtual Reality (VR) has gained tremendous interest within the last decades and is rapidly becoming ...
The rapid development of virtual reality (VR) technology offers opportunities for a widespread consu...
Virtual World as an electronic artificial environment, enables users to have an identity while inter...
Virtual and augmented reality are changing how companies interact with customers. However, previous ...