Within the industry of computer games, one game genre with increasing popularity is Multiplayer Online Battle Arena (MOBA). The diffusion of MOBAs within in the last decade is accompanied by a remarkable economic success and leaping revenues. This development is particularly interesting since MOBAs follow a free-to-play business model in which the majority of purchases consists of virtual items solely of hedonic value. Although research has already identified meaningful explanations in different contexts, an answer to the question what motivates players to purchase virtual items in the context of the most successful MOBA game League of Legends is still scarce. We use the social identity approach and self-presentation theory simultaneously t...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
Within the industry of computer games, one game genre with increasing popularity is Multiplayer Onli...
The continuous growth of the gaming industry develops a highly competitive environment, which provid...
Free-to-play online games create significant revenues through sales of virtual items. The argument t...
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) a...
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) a...
This thesis examined the presentation of self in Massively Multiplayer Online games, to investigate ...
With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in se...
Purpose - Prior studies on virtual product purchase have focused on external technological factor bu...
Over the last decade, buying in-game content with real money has become a more common practice among...
The development and sale of massively multiplayer online games has emerged as a significant part of ...
Video games are definitely one of the fastest growing industry in all kind of digital platforms from...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...
Within the industry of computer games, one game genre with increasing popularity is Multiplayer Onli...
The continuous growth of the gaming industry develops a highly competitive environment, which provid...
Free-to-play online games create significant revenues through sales of virtual items. The argument t...
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) a...
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) a...
This thesis examined the presentation of self in Massively Multiplayer Online games, to investigate ...
With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in se...
Purpose - Prior studies on virtual product purchase have focused on external technological factor bu...
Over the last decade, buying in-game content with real money has become a more common practice among...
The development and sale of massively multiplayer online games has emerged as a significant part of ...
Video games are definitely one of the fastest growing industry in all kind of digital platforms from...
Mobile games have produced almost half of total mobile application revenue. Freemium strategy is com...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
The present study investigated the phenomenon of buying ‘virtual assets’ for game avatars. Virtual A...
With a valuation of $274 billion, the mobile gaming market is experiencing remarkable growth, becomi...