Rendering an image from a 3D scene requires a large amount of computation which grows exponentially with the complexity of the scene (e.g. number of objects and light sources). With the increasing demand of high definition content, 3D designers need to use high-performance computer systems to keep the rendering time acceptable. Since owning computer clusters is expensive, designers usually rent computing power directly from cloud service providers (e.g. AWS and Azure). However, even though many cloud providers already propose dedicated rendering services, integrating them within the standard workflow of modeling softwares can become a complex and cumbersome task. It typically requires exporting the project from the design software, dealing ...
The thesis deals with the use of cloud computing to solve computationally intensive task. Simulation...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Ray tracing-based rendering methods can produce high quality and realistic images. However, it requi...
This thesis deals with the possibilities of processing 3D models in cloud applications. A C++ librar...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
We present work in progress on concurrent ray tracing with distributed computers using ``off-the-she...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
International audienceThe use of laser scanning techniques has become a common way to measure the re...
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds an...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it ...
The rendering of participating media is an interesting and important problem without a simple soluti...
The thesis deals with the use of cloud computing to solve computationally intensive task. Simulation...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Ray tracing-based rendering methods can produce high quality and realistic images. However, it requi...
This thesis deals with the possibilities of processing 3D models in cloud applications. A C++ librar...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
We present work in progress on concurrent ray tracing with distributed computers using ``off-the-she...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
International audienceThe use of laser scanning techniques has become a common way to measure the re...
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds an...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
State of the art scanning and capturing devices are able to produce surface point cloud models of a ...
Readily available RGB-D cameras in smart phones and improving 3D scanning technologies have made it ...
The rendering of participating media is an interesting and important problem without a simple soluti...
The thesis deals with the use of cloud computing to solve computationally intensive task. Simulation...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...