Gamification has became very popular in recent years. Thanks to gamification, many companies manage to engage their employees and motivate them to achieve better results. The company SILIKA has also decided to integrate the elements of gamification into the application serving many global fast-moving-consumer-goods-focused companies. In this master thesis, a pilot proposal of the gamification solution was created for the company SILIKA. The literature review on gamification provided a theoretical background for the proposal and emphasized motivation of employees as being one of the key aspects of gamification. Based on the identified requirements from the partners of the company SILIKA, selected gamification elements were integrated in the ...