Loot Boxes in video games are a controversial phenomenon that has gotten more and more attention from the gaming community and legislation bodies in recent years. The cause of this controversy is its apparent similarities to gambling and therefore the increased risks of problem gambling amongst gamers, which has in turn drawn the attention of governments around the world. The purpose of this study is to provide a deeper qualitative understanding of loot boxes to complement existing quantitative research by performing semi structured-interviews with informants knowledgeable in problem gambling, psychiatry and sociology of law. These informants are to answer questions about the similarities and differences between loot boxes and more traditio...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased ...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
In-game purchase options are referred to as microtransactions and have become a common revenue for m...
This essay examines the new swedish gambling law (2018:1138) and its application on loot boxes withi...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Background and aims: Loot boxes are in-game items which distribute rewards to players via random -nu...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Abstract This thesis is an academic project on Loot Boxes, a relatively new phenomenon in video game...
The issue of this thesis is the regulation loot boxes (virtual containers embedded in certain video ...
Background and aimsLoot boxes are in-game items which distribute rewards to players via random-numbe...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased ...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
In-game purchase options are referred to as microtransactions and have become a common revenue for m...
This essay examines the new swedish gambling law (2018:1138) and its application on loot boxes withi...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Background and aims: Loot boxes are in-game items which distribute rewards to players via random -nu...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Abstract This thesis is an academic project on Loot Boxes, a relatively new phenomenon in video game...
The issue of this thesis is the regulation loot boxes (virtual containers embedded in certain video ...
Background and aimsLoot boxes are in-game items which distribute rewards to players via random-numbe...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that contain a randomized reward. Some of them can be purchased ...